The only reason mob and boss mechanics are "boring as sin" is because the preferred dps strategy is "overgear, bunch them up and burn them down fast." To many times have I seen melee dps waste stuns for slight dps increases instead of saving them to stop mechanics such as spawns/summons (additional enemies spawn if enemy is not interrupted), evolutions (enemy is replaced by a stronger enemy if not interrupted) and AoEs. To many times have I tried to interrupt a mechanic as a tank only to see "Resisted" pop up instead due to mdps. I'd love to see a scholar skilled enough to Silence ADS with Selene.
How often have you slept a mob in endgame dungeon content? Do you even know what can be slept? Do you know which mobs and bosses have abilities that can be stunned, silenced or slept to stop them? Do you know how to avoid getting eaten by the first boss of Lost City?
Oh, they have impact though it is not easy to see. If using gear that boost the appropriate resistance, you will occasionally see a Full Resist(aka a magic damage Dodge) when fighting Primals in addition to taking less damage from magic attacks.Look at your attributes tab. Go ahead. Notice the 'elemental resistances' portion. Also note that it's about as useless as a broken saber. Why does this even exist if they're going to make elements so utterly worthless? Why does elemental materia even exist if it's solely to add points to a stat which has zero impact?
No, many dps and healers are so obsessed with burn and blitz strategies that they do not realize that there are things that they can already do through crowd control. Returning the Elemental Wheel and Race Wheels will not change the obsession with "Burn and Blitz" strategies, it will only change the rotations used.If this game can make people stop and think for 2 seconds before choosing an attack, it will have succeeded in making a combat system which is engaging. Until then, it'll be the relentless spam-a-thon it has always been since being reinvented.
The Curtana 5% MP regen would actually be better than the +10% hp boost. Tanks are already at the point where they have enough hp and are often equipping dps accessories for faster kills.