10-08-2013 02:07 PMWe discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.
We will however continue to take in your feedback when creating new egi that will be added in the future.
Must rock the boat harder (lol >.>)! This quote (and lore) is why my biggest push is for the expansion to add any sort of mechanic that makes changes without anyone being wrong. Since by then we will have more power (level cap) and knowledge from Allagans.
I believe they'll make the newer Egis sharper looking because of the power we might gain in expansion content but it'd be silly to go back and fix something that isn't broken because only <1% of the playerbase doesn't like the way it looks. Or they could ignore it all and keep doing what they are doing (which is probably the game plan anyway).
I will not go quietly into the night. . .I believe they'll make the newer Egis sharper looking because of the power we might gain in expansion content but it'd be silly to go back and fix something that isn't broken because only <1% of the playerbase doesn't like the way it looks. Or they could ignore it all and keep doing what they are doing (which is probably the game plan anyway).
:P. I know it is unlikely since making a model does have a cost to it, but against the odds I'll hope anyways. I'm not illusioned on that lol, I know devs have said no XD - but with time and just making it a point they "may" do something different later.
Even if it is just a matter of previous FF games and current MMORPGS out there. Obviously previous FF summoner summons are easy to say they're bigger since.. well they're huge lol (too big for a multiplayer game), but you can look at summon pet classes in other mmorpgs with a respectable size and powerful looks and it can be seen that has worked well before.
From that I feel like they should at least get a "competing edge", but of course it's mostly an (my) opinion on what looks better/more consistent with other FF games.
Still as time goes on (expansions) I think it would become more likely to either revist or add mechanics for greater looks, since Egis happen to be a core that they will likely improve upon with abilities (can't imagine they'll stop adding new abilities or traits that work with the Egis).
Last edited by Shougun; 10-10-2014 at 06:51 AM.
No idea where you got your percents from, but i think it'd be the other way around. Not sure why anyone would even argue about making them look better. But whatever makes you sleep better i suppose.I believe they'll make the newer Egis sharper looking because of the power we might gain in expansion content but it'd be silly to go back and fix something that isn't broken because only <1% of the playerbase doesn't like the way it looks. Or they could ignore it all and keep doing what they are doing (which is probably the game plan anyway).
Last edited by DeceptionsWrath; 10-10-2014 at 07:02 PM.
How very right you are. However, there needs to be enough of an outcry to have anything changed. Look at WAR pre-2.1, for example. Everyone, WARs and people playing with them, complained about how bad the class was. They changed it. People have been complaining for a year about SMN and they have no reason to change. What's the difference? Amount of people who actually dislike the class or aesthetics of the class.
Bold - not true. Otherwise there would be significantly more threads like WAR had.Most people is not pleased with the SMN job as a whole, we have these threads everyday. I know the answer they gave to us, but giving negative answers is the same things as ignoring the feedback, they claim to be listening, but they keep ignoring our feedback, discarding some good ideas and making their half fixes, because they know most of us aren't going anywhere...
And the same way you think using resources to fix this is a waste, i think using resources to make more dungeons and primals is also a waste, your opinion is not more important or valid than mine. But i'll give you this, it's indeed something that can be fixed slowly, without any rush, but it's not something ignorable, and if they are going to invest resources to rehash old content, i prefer them to fix SMN.
WAR was a balance issue, it created preference for PLDs over WARs, and i'm not gonna take a "not true" from someone that used the "1%" also know as vocal minority excuse , if you were the producer the game would stay as it was in 2.0 forever, why don't you try to look for some signatures for"let the egis stay as flying rocks", lets see how many you can get...How very right you are. However, there needs to be enough of an outcry to have anything changed. Look at WAR pre-2.1, for example. Everyone, WARs and people playing with them, complained about how bad the class was. They changed it. People have been complaining for a year about SMN and they have no reason to change. What's the difference? Amount of people who actually dislike the class or aesthetics of the class.
Bold - not true. Otherwise there would be significantly more threads like WAR had.
Last edited by Renik; 10-10-2014 at 06:17 AM.
Tbh OP, I feel as if most of the current Egis look really creepy so I would love a redesign.
Out of the three, I feel as if Titan Egi is the least creepy.
As for the flying, I don't mind either way. I think them flying makes hem easier to spot/target since they are so small.
People need to read carefully. People just go in thinking it's another "egis are lame, we need primal-like pets". OP is just asking to properly adjust them as Ifrit and Titan don't fly, why do their egis do it? he's asking to KEEP the same egi models but letting them do their original and proper movement mechanics. A slight change would be required to give those two egis proper legs and a slight size change as they would be walking on the ground and should be a bit bigger, and that's what OP suggested as changes, not changing the egis look into a small scaled primal.
Last edited by Edeline; 10-10-2014 at 06:44 AM.
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