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Thread: about blue mage

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  1. #1
    Player
    winxbloom61's Avatar
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    Oceanis Thedemonslave
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    Balmung
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    Thaumaturge Lv 50

    about blue mage

    Okay square enix you said the following
    A: I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings.


    1st blue mage works in mmorpgs fine works great in ffxi no proplems

    2nd the only reason you wouldnt add blue mage is because the skill system and the way you learn skills just plain out sucks for a final fantasy game and it wouldn't allow the full strength of a blue mage

    3rd off if your not going to add blue mage give the dragoon the 3 breath attacks that makes final fantasy awesome aqua breath,bad breath and fire breath.
    (3)

  2. #2
    Player
    Exstal's Avatar
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    Shichi Mamura
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    1st - FFXI and no problems, are contradictory terms.
    2nd - because we have a trinity it has to fit something which excludes some other skills (White Wind, Mighty Guard, etc)
    3rd - that's a dumb suggestion
    (18)

  3. #3
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Quote Originally Posted by Exstal View Post
    2nd - because we have a trinity it has to fit something which excludes some other skills (White Wind, Mighty Guard, etc)
    Well, Mighty Guard is a tank LB so that's also out. And you're right, White Wind would be OP if it was given to a tank or DPS. Even with a long cooldown.
    3rd - that's a dumb suggestion
    Verily.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
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    Gralna's Avatar
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    Gralya Arodica
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    First off, you took only a portion of reply and responded out of context, here is the full answer, if it's too long for you to read then that's your own fault

    A: I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comesto playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.
    (10)

  5. #5
    Player
    DoubleT's Avatar
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    Double Toker
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    Hyperion
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    Quote Originally Posted by Gralna View Post
    if it's too long for you to read then that's your own fault
    tldr: its still on the drawing board phase, quit your crying people
    (1)

  6. #6
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    ShiloEET's Avatar
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    Nykova Williams
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    Balmung
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    Gladiator Lv 60
    Quote Originally Posted by Gralna View Post
    First off, you took only a portion of reply and responded out of context, here is the full answer, if it's too long for you to read then that's your own fault
    Well so maybe blue mage could simply have a talent tree as a class. So blue mages can be one of 2 or 3 different builds. so no spell absorption just give them their own talent tree for this class like death knight.

    edit: so blue mage can be tank/healer/dps or healer/dps. a unique class.
    edit2: meaning in a group one healer might be a blue mage, and one dps would be a blue mage too.

    for the record i also think maybe he could become a blue mage first but he can become healer or dps so you can see a blue mage fufill two roles.
    (0)
    Last edited by ShiloEET; 10-05-2014 at 02:38 PM.
    I don't think anyone can stop me anymore, except for god"...

  7. #7
    Player
    Naraku_Diabolos's Avatar
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    Hayley Westenra
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    Excalibur
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    Ninja Lv 100
    I always thought that if BLU were to come into this game, they could learn moves that could make them fill in one of the 3 trinities. Say if you have learned tanking abilities from fell foes, your BLU job can be a tank; if you learn DPS abilities, you'd be DPS; healing abilities and you are a healer. However for starters (like ARN), you would have buff and debuff abilities.
    (0)

  8. #8
    Player
    Tupsi's Avatar
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    Odsarzol Que
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Exstal View Post
    1st - FFXI and no problems, are contradictory terms.
    Blue Mage has problems? Because from 2006-2014 I seen that Blue Mage works perfectly fine in XI...the only time it was ever "OP" was on old content that never scaled beyond 75, for example Moogle Kupo d'tat where a Blue Mage can one shot the final boss with a self SC due to the enhanced damage it takes. So no it's not contradictory. While some spell effects are 'broken', look at the blue mage spell list.

    XI also has a trinity, yet it also has hybrids so it's just Yoshi trying to stick HEAVILY with the 'WoW model'.

    Also, Dragoon was a 'breath specialist' for example in the Tactics games.
    (5)

  9. #9
    Player
    Exstal's Avatar
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    Shichi Mamura
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    Quote Originally Posted by Tupsi View Post
    Blue Mage has problems? Because from 2006-2014 I seen that Blue Mage works perfectly fine in XI...the only time it was ever "OP" was on old content that never scaled beyond 75, for example Moogle Kupo d'tat where a Blue Mage can one shot the final boss with a self SC due to the enhanced damage it takes. So no it's not contradictory. While some spell effects are 'broken', look at the blue mage spell list.

    XI also has a trinity, yet it also has hybrids so it's just Yoshi trying to stick HEAVILY with the 'WoW model'.

    Also, Dragoon was a 'breath specialist' for example in the Tactics games.
    It was more of a blatant stab at FFXI at whole. People from in-game tell me BLU was pretty unwanted which could be painted as a problem if people can't play it. Given at the history of balance issues FFXI had, it'd be a lie to say there were no problems.
    (3)

  10. #10
    Player
    Tupsi's Avatar
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    Odsarzol Que
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    Balmung
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    Quote Originally Posted by Exstal View Post
    It was more of a blatant stab at FFXI at whole. People from in-game tell me BLU was pretty unwanted which could be painted as a problem if people can't play it. Given at the history of balance issues FFXI had, it'd be a lie to say there were no problems.
    Yeah..pretty much every new job in XI gets that treatment lol, then you see someone who actually knows how to play the job and suddenly you want them. Blue Mage was unwanted for endgame because people were terrible at it - Puppetmaster was unwanted because their automaton was worthless due to not having attachments, Scholar was unwanted because it was basically a gimped Red Mage initially till first update shortly after,Dancer was unwanted because it didn't do as much damage as Thief due to using TP for cures mainly - Corsair was unwanted because it was a 'support roles', but then you seen the damage it can do WHILE being a support class..it's staple now, just like Blue Mage for certain debuffs.

    So it wasn't really a balance problem, it's more of a player problem that people perceive as balance issues. Think WoW and how most of those balance changes were due to not the classes itself being unbalanced.
    (1)

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