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Thread: SMN rotation

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  1. #14
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Synestr View Post
    So maybe looking like Raging > Bio II > Rouse > Miasma > Spur > Bio > Miasma II > Bane > Contagion > Fester > SC(if avail) ShadowFlare > RuinII > Enkindle > Ruin ...repeat?
    You don't want to use Rouse/Spur in between skills that aren't instant cast, as it will slow down your normal casts. Bio/Ruin II/Miasma II is ideal

    Quote Originally Posted by Dwill View Post
    Optimal opener is:
    Raging Strikes -> X-Potion of Intelligence -> Bio II (Start precasting it when you see your tank about to engage) -> Miasma (Start moving toward the boss at 0.5 left on the cast) -> Bio -> Fester (when Bio applies) -> Miasma II -> Potent Poison Potion -> Contagion + Swiftcast -> Shadow Flare -> Rouse -> Ruin II -> Spur -> Ruin II -> Fester -> Ruin II -> Enkindle -> Ruin -> Ruin -> Ruin II -> Fester -> Ruin II -> Aetherflow.
    This is all you need to know.
    ----------------------------------------

    On T9 I use Sprint before the pull, because I stand in melee range to get my Auto Attacks off while Ruin II spamming. (Auto Attacks is 25-30 DPS)

    Also, if you want to get real fancy you can hold off on Rouse/Spur - Contagion all your DOT's and then SC Ifrit -> Rouse/Spur/Enkindle

    You only want to do that on fights where you have a section of downtime where re-summoning Garuda for Contagion will not be a DPS loss, as well as where you have sufficient MP to pull it off. (i.e. not having to Energy Drain over Fester because you are OOM)
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    Last edited by Judge_Xero; 10-09-2014 at 11:30 PM.
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