We've gotten the names of the first few Rogue quests here: http://na.finalfantasyxiv.com/lodest...dce5fa6bcb9567
But do we have any similar teasers as to the Rogue and Ninja skills (other than that one video of Ninja gameplay)? I honestly thought they'd release information on things like ability names, Potency, effects of poisons, etc. much sooner so that players could maybe use that to decide whether or not they want to roll a Rogue or Ninja.
Also, what about the Limit Breaks in 2.4? I've heard rumors about the Limit Break system being redesigned to give each class it's own LB suited to it, citing the Ninja ability in the initial trailer where he jumps onto Ifrit's head and performs a downward stab with both daggers. Do you think it's looking more likely now that Rogue & Ninja will simply use DRG & MNK's LBs (Braver, Bladedance, Final Heaven) and that jumping stab is more like a cooldown Job ability, similar to Enkindle and Dragonfire Dive? Will they maybe rework the LBs in 3.0, and give each Job-related one a different Potency/effect?

Reply With Quote






