Results 1 to 7 of 7

Hybrid View

  1. #1
    Player

    Join Date
    Nov 2013
    Posts
    91

    Still no word on Rogue/Ninja abilities?

    We've gotten the names of the first few Rogue quests here: http://na.finalfantasyxiv.com/lodest...dce5fa6bcb9567

    But do we have any similar teasers as to the Rogue and Ninja skills (other than that one video of Ninja gameplay)? I honestly thought they'd release information on things like ability names, Potency, effects of poisons, etc. much sooner so that players could maybe use that to decide whether or not they want to roll a Rogue or Ninja.

    Also, what about the Limit Breaks in 2.4? I've heard rumors about the Limit Break system being redesigned to give each class it's own LB suited to it, citing the Ninja ability in the initial trailer where he jumps onto Ifrit's head and performs a downward stab with both daggers. Do you think it's looking more likely now that Rogue & Ninja will simply use DRG & MNK's LBs (Braver, Bladedance, Final Heaven) and that jumping stab is more like a cooldown Job ability, similar to Enkindle and Dragonfire Dive? Will they maybe rework the LBs in 3.0, and give each Job-related one a different Potency/effect?
    (0)

  2. #2
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    I haven't heard that LB rumour at all, so gonna chalk it up to just that, a rumour.

    And no, nothing new has been released about NIN. Just the lame "preview" yesterday and that video you mentioned.
    (0)

  3. #3
    Player

    Join Date
    Nov 2013
    Posts
    91
    Quote Originally Posted by Odd View Post
    I haven't heard that LB rumour at all, so gonna chalk it up to just that, a rumour.
    Personally, I think the LB names fit Ninja pretty well, especially BLADE Dance.
    (0)

  4. #4
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AspectOfWinter View Post
    I honestly thought they'd release information on things like ability names, Potency, effects of poisons, etc. much sooner so that players could maybe use that to decide whether or not they want to roll a Rogue or Ninja.
    No, this is SE we're talking about.

    On the LBs, here:
    Quote Originally Posted by Camate View Post
    Hello, everyone!

    During the NicoNico Chokaigi 3 event that took place this past weekend, Yoshi-P mentioned that the team would be looking into giving each class their own unique limit break animation.
    It's from April, and that's all there is on that subject. No timeline, definitely nothing about changing anything other than the animation.
    (0)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    why would they show such info as skill potencies, and such? you'll just have to play nin, or wait for someone to datamine the patch.
    that's not a LB, it's normal skill.
    hopefully we get individual LB, before 3.0, but probably not 2.4.
    (0)

  6. #6
    Player
    ColeSlawter's Avatar
    Join Date
    Apr 2012
    Posts
    64
    Character
    Cole Slawter
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Individual LBs.

    Some could be taken right from FFXI too.

    NIN LB = Mijin Gakure ... only since the LB is party level then it sacrifices the entire party!

    lol, I only jest.
    (0)

  7. #7
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    They were just talking about animations. Limit breaks will remain this watered down, illegitimate child of 2 hour abilities they are now.
    (0)