http://www.neoseeker.com/forums/4442...dreams-of-ice/
This site states it will be a potential increase to item level, not level.
http://www.neoseeker.com/forums/4442...dreams-of-ice/
This site states it will be a potential increase to item level, not level.
Anyway, I read YoishiP said "However, at the least, I can tell you that the level cap will be increased" ^^;http://www.neoseeker.com/forums/4442...dreams-of-ice/
This site states it will be a potential increase to item level, not level.
http://forum.square-enix.com/ffxiv/t...809-11-2014%29
//quote
0:55:33
Q: In a previous Letter from the Producer LIVE you mentioned that you might be making changes to the class/job system in 3.0. Can you tell us about this?
A: Right now there is no information I can share. However, at the least, I can tell you that the level cap will be increased and in addition to the growth granted by increased levels, there may be a few other changes in the future as well. There definitely won't be any large-scale changes to the system you've seen up until now, but there may be some aspects with new elements that don't follow all of the current rules of the game.
//end quote
ah, i apologize for missing that, so we CAN expect the level cap increase in 3.0 , however that's a long while off yet ^^
An increase of ilevel we have already with every 2nd main patch. We don't need an epansion pack for this.http://www.neoseeker.com/forums/4442...dreams-of-ice/
This site states it will be a potential increase to item level, not level.
I imagine it'll be a 10 level bump to 60, but who knows, they could pull a FFXI and run all the way to 75, but I doubt it.
For the ilvl system, I think they've said that you should think of it separate from class/ job level entirely and that it's just another attribute of equipment tied to the required level. Basically level 50 gear with an ilvl of 100 may be weaker than level 53 gear with an ilvl of 53 (maybe it won't be, but basically don't expect lvl 55 vendor gear to be the same as ilvl 55 gear). Basically I think they'll make it so ilvl is only meaningful when you know the required level as well so lvl50/ilvl130 <= lvl60/ilvl60 in terms of stats, except I expect defense to scale up better with required level.
I'm at least hoping this is the case, otherwise crap gear at 60 is already gonna be ilvl 150 or higher and by 4.0 we'll be at ilvl 230+
EDIT:I'd actually expect that the expansion will usher in a quest to upgrade your Supra (or whatever it is at that point) yet again to be level appropriate. Quite possibly the same for relic weapons too.What do you think this is, DCUO? Where the level cap is replaced with an eternally increasing item level system?
But seriously, I'm betting on a 10-level cap increase across the board. Which may or may not end up causing a lot of hardcore endgame crafters/gatherers to be very upset as their months of work to get Supra tools gets completely nullified.
Last edited by Nutz; 10-09-2014 at 01:55 PM.
They mentioned one would not need to clear primals/Coil etc to enter new content in 3.0. I would not be consequent if this would not apply for craft/gather stuff. I too wonder what decision they'll make.
I am guessing like majority of mmorpgs who received a expansion, its probaly going to be either 5 levels or 10 levels. The first expansion tend to have 10 levels.
From my understanding the raising of the level cap is to facilitate the introduction of new job abilities. The levl cap will likely rise, imo, by the amount needed for the number of abilities, based on the ability distribution we already have (a new class ability every 4 levels, and a new job ability every 5 levels). Level 55 would give us 2 new abilities, level 60 would give use 4 new abilities, but level 70 could be 9 new abilities. Assuming things proceed like existing content.
I've only heard them mention that one new skill was coming per class, that would suggest a cap raise of 5lvls. I hope its more though... the expansion is supposed to have as much content as 2.0 and it'll be hard to fit all that in with just 5 levels.
That'll depend on the amount of experience needed per level more so than the actual amount of levels.
It'll mainly be dependent of their long-term plans for the game. How many expansions do they want to introduce, what level do they want to attain at maximum. What figure sounds not too daunting for newer players who join in late? Back in the old days of MMO's games tended to cap out at 99, 120, 150, or even higher. For newer players this sounded like a steep climb to make, just to get to the fun. And games tended to be left aside.
Just for that I wouldn't be surprised to see them go by increments of 5. Ensuring that e.g. 8 years from now the level cap is not much higher than 75 or 80.
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