The problem is more that Coeurl doesn't really have players at multiple stages of the game in the same way populated servers do. If you're on a populated server that gets lots of new players, there will always be people at different points of progression because the player base renews itself over time. I'm fairly certain Coeurl doesn't really have much of an influx of new players.
If you PF particular content, I've noticed you'll often see the same couple people doing content. The same people making Shiva Farm PFs, or Ramuh clears, etc. Coeurl is lacking in fresh blood and ultimately that won't change unless people who are capable assist players progress through the game, tedious and boring as it may be. I'm sure there are talented players out there who just can't get T5 down or can't even find a party for Mog EX or something. That LS mentioned in this thread sounds like a start, at least. I realize it's not really fun to carry or teach someone content especially with instant wipe mechanics and so on but the server climate isn't going to get better because our population and player base is so stagnant.
People not being good at their class is something in every MMO ever on any server ever. The problem on Coeurl is that the resources don't even really exist for people to become better because our PF is like, the same three guys making shiva farms, fate grinding for NIN parties, and like very occasional clear parties for outdated content that either never fill and are of dubious quality if they do. It's hard to blame people for not getting past T5 when you could sit an entire night and not get a party, then still not win or even get anywhere if you do.
In regards to the lack of second coil farm parties, i think it's just because very few people are even that far. T6 is the only one that ever really shows up in PF and it's success rate is questionable at best. The few T7 and 8 ones I've heard of, by most reports, end up not going very well.
alllsooooo I think another factor is that people kind of caught onto how gear progression works in this game (as in 2.5 will probably make getting i130 pretty ez), and we're on the brink of an expansion that will surely blow up the ilevel to new heights, so it's a bit harder to get the general population motivated to run really difficult, stressful content for rewards that will probably become outdated in the expansion very early on.


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