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  1. #31
    Player
    Cluebilly's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    231
    Character
    Roksha Alkdnar
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    The nerf to Pharos is nowhere near as bad as the nerfs they did to AK. To me, that place suffered the real SE mega-nerf

    Also 2-4 is fitting I'd think
    (3)
    Last edited by Cluebilly; 10-09-2014 at 08:37 AM.

  2. #32
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    meh why not varying difficulties? 2 dungeons something like tam tara HM, and make the 3rd one a monster, but reward higher amounts of the incoming new tome. I couldn't care less if pugs drop it, I'ts something fun that doesn't require a static. Think ex primal but smaller scale. Something this game desperately needs....

    As for dungeon drops becoming meaningful, I doubt that's ever gonna happen unless se change their stance on tomes etc.
    (1)
    Last edited by Sessurea; 10-09-2014 at 08:53 AM.

  3. #33
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sessurea View Post
    meh why not varying difficulties?
    Because that only serves to divide the community. I think if they were to narrow it down, people would learn how to cooperate better.
    (0)

  4. #34
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i hope they put less trash , soooooo boring killing 15 min of trash just for 3 min boss battle that is more easy than some pulls
    (2)

  5. #35
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Warlyx View Post
    i hope they put less trash , soooooo boring killing 15 min of trash just for 3 min boss battle that is more easy than some pulls
    This. Bosses should be harder. Also, I don't like how they wait for you. Once they see you they should aggro, ready or not
    (2)

  6. #36
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I would say one 2, one 3, and one 4 so you get a spectrum.
    The rewards would be appropriate for the dungeon difficulty they come from, for example 2 and 3 would give different peices from the same dungeon set; gloves, boots and belts from 2 and helm, chest, legs from 3 and then the 4 would have its own slightly better loot set.

    If not that then probably 3 for all of them because I want at least some challenge, but I don't want to have form a premade or have people constantly dropping all the time if I want to run it.
    (0)

  7. #37
    Player
    Nep_Nep's Avatar
    Join Date
    May 2014
    Posts
    484
    Character
    Nep Nep
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    I never did Sirus pre nerf. I heard stories about it though. Some saying it was hard, some saying it wasn't difficult at all. I only did AK when the Bees were annoying. I guess I'd take somewhere around 3. I'd like it to be challenging but I would hate for it to be really hard or something to the point where I never want to go back there. Most importantly I'd just like it to be fun. If I wanted something really challenging and hard I'd probably focus more on raiding and stuff.

    The current 2.3 dungeons are just right for me. They aren't hard but the bosses can still be kinda difficult and fun. At least to me.
    (0)

  8. #38
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shioban View Post
    It thought we were playing a game to challenge us? Not a mindless interactive zerg "Oh look a pretty boss, let me use my DPS/Tank rotation on it until its dead!....IT'S DEAD NOW, THAT was fun."
    It's kind of the mindless zerg thing you mentioned, with such a varied playerbase that a good portion thinks the $content is already 4s or 5s, and another good portion thinking it's mostly easy.



    It's all lemons.
    (0)

  9. #39
    Player
    PandaOnAcid's Avatar
    Join Date
    May 2014
    Posts
    32
    Character
    Panda Onacid
    World
    Adamantoise
    Main Class
    Lancer Lv 15
    5. the game needs more challenging content that isn't time-locked
    (4)

  10. #40
    Player
    Arrik's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Laura Bailey
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by KitanaiKoneko View Post
    Between a three and a four.
    ^ This.

    AK pre-nerf had one choke point: The Demon Wall. The final boss was too easy in comparison, and really needed to be a bit stronger. But as others have said, come out with Pharos Sirius difficulty dungeons (which I liked when everyone stayed/I ran with FC members) and it'll just drop off the face of the roulette like Pharos did until the nerf.

    That doesn't mean you can't vary where the difficulty is placed to make each dungeon interesting, but they should be overall around a 3.5

    EDIT: Kind of related, but I do think any dungeon with the word "Hard" at the end should be pushed up in difficulty a little bit, and at the very least feel more difficult than it's normal version...
    (1)
    Last edited by Arrik; 10-09-2014 at 03:05 PM. Reason: Added Stuff

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