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  1. #21
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    4 and higher would just scare casuals off. Something challenging where a wipe is possible but not intimidating enough to cause a vote abandonment as soon as the roulette picks it.
    (0)

  2. #22
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Pharos Sirus before SE mega nerf. That was the ideal dificulty for me.
    I loved pre-nerf Pharos, too!

    Unfortunately, I lost track of how many times healers would just drop party as soon as they possibly could.

    And this is why we can't have nice things.
    (6)

  3. #23
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    4 or 5 would be nice but I'm not counting on it.
    (3)

  4. #24
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Between a three and a four. I honestly haven't even touched the dungeons from 2.3, nothing really in it for me.
    (1)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  5. #25
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Honestly, it depends on what they're planning on putting in the dungeons. If it's crap ilevel gear (20 levels below what most people have equipped) and crappy crafting mats, it should be similar to what we have now.

    However, I would love if the new dungeons were actually difficult and actually dropped things that we could use.
    (2)

  6. #26
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Amused View Post
    4 or 5 would be nice but I'm not counting on it.
    I want to add that my reasoning behind this is that I believe in the community enough that I think if faced with no other option, people would actually learn how to do it as a whole. I know that the CT instances aren't the pinnacle of difficulty, but just look at how fast the community figures it out and passes the knowledge down to newer players. It didn't even take a week for the majority of runs to be wipeless. I realize that people will occasionally run into rude players who will disrespect them for making mistakes, but I believe that the majority of the community will be more understanding.

    Maybe I'm too optimistic though. ¯\_(ツ)_/¯
    (3)

  7. #27
    Player
    Muzetta's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    282
    Character
    Muzetta Riventa
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Pharos pre-nerf for sure. I never did it before the nerf, but from what people have said it seemed to be a very fitting difficulty.
    (3)

  8. #28
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Somewhere between a 3 and 4 for me ^o^

    Though I do wanna add to in cases of more difficult dungeons I feel personally the rewards should deffo match the efforts given. As with the case of Pharos Sirus and please correct me if I'm wrong cos I'm going off memory and its been a while since I did the dungeon. If my memory isn't wonky, for the challenge it gave the same token rewards as the other dungeons and nothing really special or unique to the dungeon (ala housing items) to make the difficulty worth the effort for most parties to do vs the easier dungeons for the same rewards.

    That said I did like Pharos Sirus simply because it felt like SE was taking a change to a more random approach to dungeon bosses which I simply LOVE. Siren to me felt like the very first dungeon boss in the game to deviate from old NES boss patterns and I really want to see SE focus on randomness in boss fights instead of patterns to make things interesting.

    I know it probably won't ever happen but I can dream.
    (2)
    Last edited by Aylis; 10-09-2014 at 07:25 AM.

  9. #29
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Well, 2.1 showed one thing. That if one of the 3 new dungeons is a bit more challenging than the others, then it will be less used than the other, easier ones. 2.2 showed that if one dungeon takes less time to complete than the others, then it will get used more than the other 2.

    So the difficulty and average completion time should be constant amongst the 3 to get balanced player usage out of them. But anything 3 or above difficulty has ended up the same way, reduced in difficulty in some way in later patches. Personally, for me, instead of just jacking up the difficulty, I would prefer to see more uniqueness and different elements in them, rather than the trash to boss, trash to boss, trash to final boss, finish.
    (2)

  10. #30
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Challenging content that doesn't require static parties and involve constant dodge-or-death mechanics would be nice.

    4
    (3)

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