I don't mind a "return of 2.0 Demon wall" thing where a dungeon is difficult but also provides usable rewards. AK gear was an upgrade and needed a clear for relic stuff.
But if dungeons are going to drop stuff that's i100 or below they shouldn't be much of a challenge.

I really liked the early pre-endgame ramp of hard-mode primals to get your relic and gear before you went into coil. When SCoB came out you could pretty much jump right into coil.