


I would say one 2, one 3, and one 4 so you get a spectrum.
The rewards would be appropriate for the dungeon difficulty they come from, for example 2 and 3 would give different peices from the same dungeon set; gloves, boots and belts from 2 and helm, chest, legs from 3 and then the 4 would have its own slightly better loot set.
If not that then probably 3 for all of them because I want at least some challenge, but I don't want to have form a premade or have people constantly dropping all the time if I want to run it.

It's kind of the mindless zerg thing you mentioned, with such a varied playerbase that a good portion thinks the $content is already 4s or 5s, and another good portion thinking it's mostly easy.
It's all lemons.
I never did Sirus pre nerf. I heard stories about it though. Some saying it was hard, some saying it wasn't difficult at all. I only did AK when the Bees were annoying. I guess I'd take somewhere around 3. I'd like it to be challenging but I would hate for it to be really hard or something to the point where I never want to go back there. Most importantly I'd just like it to be fun. If I wanted something really challenging and hard I'd probably focus more on raiding and stuff.
The current 2.3 dungeons are just right for me. They aren't hard but the bosses can still be kinda difficult and fun. At least to me.
5. the game needs more challenging content that isn't time-locked


Four, and four, and four![]()
I am a winner, even though I sometimes fail.
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