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  1. #1
    Player
    Arrik's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Laura Bailey
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by KitanaiKoneko View Post
    Between a three and a four.
    ^ This.

    AK pre-nerf had one choke point: The Demon Wall. The final boss was too easy in comparison, and really needed to be a bit stronger. But as others have said, come out with Pharos Sirius difficulty dungeons (which I liked when everyone stayed/I ran with FC members) and it'll just drop off the face of the roulette like Pharos did until the nerf.

    That doesn't mean you can't vary where the difficulty is placed to make each dungeon interesting, but they should be overall around a 3.5

    EDIT: Kind of related, but I do think any dungeon with the word "Hard" at the end should be pushed up in difficulty a little bit, and at the very least feel more difficult than it's normal version...
    (1)
    Last edited by Arrik; 10-09-2014 at 03:05 PM. Reason: Added Stuff

  2. #2
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Honestly, it depends on what they're planning on putting in the dungeons. If it's crap ilevel gear (20 levels below what most people have equipped) and crappy crafting mats, it should be similar to what we have now.

    However, I would love if the new dungeons were actually difficult and actually dropped things that we could use.
    (2)

  3. #3
    Player
    Muzetta's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    282
    Character
    Muzetta Riventa
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Pharos pre-nerf for sure. I never did it before the nerf, but from what people have said it seemed to be a very fitting difficulty.
    (3)

  4. #4
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Somewhere between a 3 and 4 for me ^o^

    Though I do wanna add to in cases of more difficult dungeons I feel personally the rewards should deffo match the efforts given. As with the case of Pharos Sirus and please correct me if I'm wrong cos I'm going off memory and its been a while since I did the dungeon. If my memory isn't wonky, for the challenge it gave the same token rewards as the other dungeons and nothing really special or unique to the dungeon (ala housing items) to make the difficulty worth the effort for most parties to do vs the easier dungeons for the same rewards.

    That said I did like Pharos Sirus simply because it felt like SE was taking a change to a more random approach to dungeon bosses which I simply LOVE. Siren to me felt like the very first dungeon boss in the game to deviate from old NES boss patterns and I really want to see SE focus on randomness in boss fights instead of patterns to make things interesting.

    I know it probably won't ever happen but I can dream.
    (2)
    Last edited by Aylis; 10-09-2014 at 07:25 AM.

  5. #5
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Well, 2.1 showed one thing. That if one of the 3 new dungeons is a bit more challenging than the others, then it will be less used than the other, easier ones. 2.2 showed that if one dungeon takes less time to complete than the others, then it will get used more than the other 2.

    So the difficulty and average completion time should be constant amongst the 3 to get balanced player usage out of them. But anything 3 or above difficulty has ended up the same way, reduced in difficulty in some way in later patches. Personally, for me, instead of just jacking up the difficulty, I would prefer to see more uniqueness and different elements in them, rather than the trash to boss, trash to boss, trash to final boss, finish.
    (2)

  6. #6
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Challenging content that doesn't require static parties and involve constant dodge-or-death mechanics would be nice.

    4
    (3)

  7. #7
    Player
    Cluebilly's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    231
    Character
    Roksha Alkdnar
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    The nerf to Pharos is nowhere near as bad as the nerfs they did to AK. To me, that place suffered the real SE mega-nerf

    Also 2-4 is fitting I'd think
    (3)
    Last edited by Cluebilly; 10-09-2014 at 08:37 AM.

  8. #8
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    meh why not varying difficulties? 2 dungeons something like tam tara HM, and make the 3rd one a monster, but reward higher amounts of the incoming new tome. I couldn't care less if pugs drop it, I'ts something fun that doesn't require a static. Think ex primal but smaller scale. Something this game desperately needs....

    As for dungeon drops becoming meaningful, I doubt that's ever gonna happen unless se change their stance on tomes etc.
    (1)
    Last edited by Sessurea; 10-09-2014 at 08:53 AM.

  9. #9
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sessurea View Post
    meh why not varying difficulties?
    Because that only serves to divide the community. I think if they were to narrow it down, people would learn how to cooperate better.
    (0)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i hope they put less trash , soooooo boring killing 15 min of trash just for 3 min boss battle that is more easy than some pulls
    (2)

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