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Thread: Thm Stats?

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  1. #19
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Well, first of all having more MP is beneficial for the following three reasons...

    1) Exaltation gives you half your max MP back. If you have 800 mp, you get 400... If you have 1400, you get 700 back.

    2) The higher max MP you have the more you seem to regen per tick when your weapon is away. Before I boosted my mind up again, I was getting about 12 a tick for the first few seconds. Now i get a good bit more.

    3) All monsters, including NM's and NM adds have an MP pool. Once this is gone you CANNOT siphon MP anymore. You can bleed an NM dry of MP in 3-5 minutes, even if you only have 3 or 4 casters.

    Now, lets compare a 170 Mind heal against a 90 Mind heal, which would give 40 less hp than 170 would. If your cure/sac 2 did 350 then it's boosting your cure potency over 10%. If your cure/sac 3 does 700, then it's boosting it 5.7%. Now, I'm sure not everyone cares about getting the best out of their spells and abilities, but to me both of those boosts are pretty intense, and definitely worth while. Why use a light staff on FF11?

    There's a good chance that stats for THM really don't matter for any of you guys' shells, but they certainly do for mine. Quite often, I am the only one healing in battles. We have 2 cons who come to the first few fights of the night, but they usually bail before we're done hunting for the night, leaving me as the only caster. We kill all the NM's with 5-8 people, usually. For me, this extra 40 hp healed is essential... But for you guys, i could understand why you have no reason to be a more potent healer... Most shells do throw 12-15 bodies at the NM's usually, after all, lol. You usually probably have 2-4 more casters to pick up the slack if you decided to not even cure at all.
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    Last edited by NoMX; 03-23-2011 at 10:48 AM.