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Thread: Thm Stats?

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  1. #1
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    My priority for stats are MND >> INT >> PIE >> VIT atm. IIRC my mind is about 140, INT is about 110, and PIE is at 90. My vit sits at 40, and i dont have points in anything else. I honestly should remove those 40 points in vit, as well... They're pretty useless to me. I only group... I group grind, I group leve, and I group for NM's so the vit is nothing but wasted points for me, seeing as my shell's tank is pretty amazing. Our casters and archers pretty much never get hit... The only time an archer might take 1 or 2 blows is on a hate reset on Buffalo, but even then its really rare. VIT to my THM is a wasted attribute, and having lower vit seems to boost my shadowsears as well. Not by much, mind you, but when i used to have 90 vit, then dropped to 40 i noticed about a 55-60 damage increase off the average cast against NM's.

    Only reason i see a THM ever needing VIT is if they're soloing, or if they group with a terrible tank. The THM cone is so massive that you will never be in any mob's AOE if you use it correctly. Just position yourself better, and recruit a gladiator who can hold hate! You only need 1 tank for every NM... I don't see why people multi-tank adds... It's silly and wasteful.
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  2. #2
    Quote Originally Posted by NoMX View Post
    Only reason i see a THM ever needing VIT is if they're soloing, or if they group with a terrible tank.
    Yes, high VIT makes soloing a breeze, but- my issue (personally) is that the "vit build" works for everything.

    Yeah, you can take MND to 160 if you want to- you'll get some extra MP which you can siphon infinitely anyway, so you don't need more than 700---and base MP's like 950.
    And there's the cure potency too. Was it 1 HP per 2 MND?

    INT will get you some extra damage, but you receive diminishing returns after the magical 90 marker, and with unlimited MP, it's not like you need to make the most of what you've got. You can just siphon your entire MP pool back every minute and go back to slamming slightly-lower-than-capped magic.

    PIE is my favorite stat---or I'd like it to be---but if I'm gonna suffer the same resist rate with 90 PIE or 200 PIE (with gear), it can go to hell.


    The above post is me 3-4 weeks ago. I had ~50 VIT, 'cause it adds little HP for DoM, and I maxed my magey stuff. I didn't take hate often, and could full-heal myself when I did, so there was no reason for more VIT.

    After switching to high VIT though...it's not that I like the idea, it's that none of the stats are working.
    VIT's not any less broken than the rest, but it gives you HP, and as long as PIE is at 90, HP's pretty much your only beneficial stat.

    MP's already endless (you can even go into Passive mode during group NMs for free---and instant---MP), PIE only needs to hit 80-90, and INT---while I want to love it (go BLM!)---just doesn't carry any weight when you have unlimited MP. I boost it to 100ish sometimes for Dodore's Minions, but it's only like a 10-15% increase from INT17.



    I really hope they address stats/formulas in the next patch, but I'm not expecting it- maybe 2-3 patches from next. I want to go back to being an INT whore, or to trying to cap my resist rates (seriously, 202 PIE should make a difference).


    Oh, and sorry in advance if/for:
    -all of my posts turning into rants.
    -if I've sounded argumentative- not my intention.
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