If you're Physical Level 50--and with the recent addition of MP Regen--you can add as much VIT as you want.

INT/PIE make a difference up to a point. I've fought NMs with 90 PIE and with 140 PIE (wearing +20PIE in rings both times) and there's not a significant difference.

VIT will cost more and more as you continue to raise it (2/stat from 40-80, 3/stat from 80-128, 4/stat after that), but it will continue to give you 3HP/point up to 174. If you're looking to solo NMs or something, load up on VIT. If not, load up on VIT.


MND was almost equally important before 1.16, but really doesn't matter anymore. If you're soloing you might want a little bit more, but if you're doing anything in a group, you can cast (for example): poison2/bio2/dia2/shadowsear/sacrifice3 >> enter passive mode and count to 20 >> you have full MP.

Not to mention you still have Siphon MP II and/or Exaltation (50% MP return).

I'm still toying with allocation (I change every day atm), but going with:
VIT - 140ish
INT - 16, or 40-80 if you really want to (take the difference out of MND)
MND - 75-100; I've been dropping this lower, and lower, and lower...
PIE - 80-110; I think it makes a small difference over 100, but it is DEFINITELY a small one.


If one of the coming patches makes PIE/MND/INT more relevant to the casting side of THM, I'll be rolling low VIT 24/7. For now though, they really are expendable.