Quote Originally Posted by Alistaire View Post
That is the worst logic...dps crits actually do more damage. Healing for more than is needed doesn't raise your tank's HP beyond its max.

And yes you do have to keep thinking about it as if a single parry/block matters, because that's how healers learn a fight and learn what big hits to prepare for.
(sorry about waiting so long to respond, internet issues... Comcast sucks)

I think you're still missing my point. You're arguing that parry/block isn't reliable enough for huge hits, which I'd agree with, that's a stupid reason to stack parry/block. I'm arguing that parry's utility is that it reduces the amount of damage you take over time, especially in cases where you're getting hit frequently by lots of attacks. Your HP ticking down slower means that heals that don't depend on Mind like regen/medica II (if they are cast before switching to cleric stance), a fairy, benediction, lustrate, stone skin, and so forth are made more effective, reducing how often a healer has to resort to mind-based heals.

As I and other people have pointed out, all of the secondary stats kind of suck in this game, and increasing your mitigation is generally only useful to a point that depends on the content you're doing and how well you and the rest of your party know their class/the content, so parry's usefulness has it's limits. I'm just trying to point out that it's not anywhere near as useless as some people make it out to be.