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  1. #31
    Player
    Rbstr's Avatar
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    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Donjo View Post
    I crunched the numbers and found that stacking Parry is more useful for Paladin than it is for Warrior.
    This makes no sense given that blocking happens before parrying. That reduces the value of a parry point considerably. (you've also done your math incorrectly unless you're using numbers other than the ones you posted).
    If you have a 30% block rate and a 30% parry rate you're going to parry about 18% of the time (that is 30% of the unblocked 60%) for a total of a 48% chance to do some mitigation.

    But 30% parry on a warrior means you're going to parry 30% of the time. So a point of parry on warrior is 1.7ish times as much mitigation as it is on a paladin with 30% block rate. Obviously this number changes with block rate, it it would always remain that parry does more for a warrior than a paladin.
    (0)

  2. #32
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Synestra View Post
    Did you test DMG numbers on dummy after and before to see if it was worth it? because yesterday i swapped some gears around to see how much 31 DET boosts your AA and skill dmg and i was extremely dissapointed in results. With 31 DET my AA went up from 2 to 7 DMG max, sure it adds up in longrun but it still feels pretty damn meh. So CRIT might be best of all secondaries or all of them are equally bad.

    I did not test it. Nothing to really test. Is it worth it to use Det IVs to cap? Depends on your goals but it is without a doubt the best secondary.

    All secondary's are pretty Meh which is why STR accessories make such a huge difference.

    This is PLDs current BiS setup for everything except Savage coil. I am still missing HA legs but have everything else.

    http://ffxiv.ariyala.com/O09P
    (0)

  3. #33
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rbstr View Post
    This makes no sense given that blocking happens before parrying. That reduces the value of a parry point considerably. (you've also done your math incorrectly unless you're using numbers other than the ones you posted).
    If you have a 30% block rate and a 30% parry rate you're going to parry about 18% of the time (that is 30% of the unblocked 60%) for a total of a 48% chance to do some mitigation.

    But 30% parry on a warrior means you're going to parry 30% of the time. So a point of parry on warrior is 1.7ish times as much mitigation as it is on a paladin with 30% block rate. Obviously this number changes with block rate, it it would always remain that parry does more for a warrior than a paladin.
    The numbers I used were for a standard Binomial Distribution. If you test something with a 30% chance of success twice, the probability of exactly one succeeding is about 41%. The only difference here is that the chance of 2 successes is always 0.

    Also, you're looking at things wrong. If you concede that a Paladin who stacks Parry will top off at over a 40% chance to mitigate a given attack and a Warrior will top off at less than that, how can it possibly be conceived that Parry is benefiting the Paladin less than a Warrior? It's a matter of tiers. The question we are looking to answer is "If I stack Parry, how often will I mitigate an attack?" For a Warrior, each point of Parry is always worth the same amount to what I would call "passive mitigation". For a Paladin, each point is worth less than for a Warrior, but their base rate is so high that their maximum rate is higher as a result. Therefore, they always benefit from Parry in relation to their passive mitigation more than a Warrior who has an equal amount.

    Remember, the closer you can get to a 50% mitigation rate, the less you can just pray for RNG. If we can ever hit the point where we're statistically more likely to mitigate an attack than not to, Parry will start to matter more. Stacking Parry gets Paladin closer to this threshold than Warrior by a longshot. That's why it's more useful.
    (1)
    Last edited by Donjo; 10-11-2014 at 03:33 PM.

  4. #34
    Player
    dramamine's Avatar
    Join Date
    Jul 2014
    Posts
    41
    Character
    Brutus Mcguirk
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alistaire View Post
    That is the worst logic...dps crits actually do more damage. Healing for more than is needed doesn't raise your tank's HP beyond its max.

    And yes you do have to keep thinking about it as if a single parry/block matters, because that's how healers learn a fight and learn what big hits to prepare for.
    (sorry about waiting so long to respond, internet issues... Comcast sucks)

    I think you're still missing my point. You're arguing that parry/block isn't reliable enough for huge hits, which I'd agree with, that's a stupid reason to stack parry/block. I'm arguing that parry's utility is that it reduces the amount of damage you take over time, especially in cases where you're getting hit frequently by lots of attacks. Your HP ticking down slower means that heals that don't depend on Mind like regen/medica II (if they are cast before switching to cleric stance), a fairy, benediction, lustrate, stone skin, and so forth are made more effective, reducing how often a healer has to resort to mind-based heals.

    As I and other people have pointed out, all of the secondary stats kind of suck in this game, and increasing your mitigation is generally only useful to a point that depends on the content you're doing and how well you and the rest of your party know their class/the content, so parry's usefulness has it's limits. I'm just trying to point out that it's not anywhere near as useless as some people make it out to be.
    (1)

  5. #35
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by dramamine View Post
    I think you're still missing my point. You're arguing that parry/block isn't reliable enough for huge hits, which I'd agree with, that's a stupid reason to stack parry/block. I'm arguing that parry's utility is that it reduces the amount of damage you take over time, especially in cases where you're getting hit frequently by lots of attacks. Your HP ticking down slower means that heals that don't depend on Mind like regen/medica II (if they are cast before switching to cleric stance), a fairy, benediction, lustrate, stone skin, and so forth are made more effective, reducing how often a healer has to resort to mind-based heals.
    The damage you take over time doesn't really matter. It's handled by a "healer autoattack". Furthermore it pays to have a non-parry set in any case, since you can find yourself tanking mobs where parry quite literally does nothing (Leviathan head, Ramuh, T1+2 ADS) or when you are not tanking for extended periods of time.
    (0)

  6. #36
    Player
    dramamine's Avatar
    Join Date
    Jul 2014
    Posts
    41
    Character
    Brutus Mcguirk
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    The damage you take over time doesn't really matter. It's handled by a "healer autoattack". Furthermore it pays to have a non-parry set in any case, since you can find yourself tanking mobs where parry quite literally does nothing (Leviathan head, Ramuh, T1+2 ADS) or when you are not tanking for extended periods of time.
    Oh, I agree on your second point. I've got sets with STR jewelry and VIT jewelry, and if I ever collect enough alternate max-level gear to make it worth while to do a separate Parry/Vit and DPS/Vit set, I'll do that too.

    But to respond to your first point, I was just trying to get across the fact that parry's the only secondary stat that you can stack to improve the reliability of the "healer autoattack", and people who say it's worthless seem to forget that.
    (1)

  7. #37
    Player
    Lynneth's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Emma Tohka
    World
    Balmung
    Main Class
    Lancer Lv 39
    I currently have 635 parry with food at i110 on my PLD. When I was doing my nexus light grind there were plenty of plds with det gear who couldnt take hate off me. So yeah, I dont think Det helps that much
    (0)
    Character: Lynn Valkyrie
    Balmung

  8. #38
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Lynneth View Post
    I currently have 635 parry with food at i110 on my PLD. When I was doing my nexus light grind there were plenty of plds with det gear who couldnt take hate off me. So yeah, I dont think Det helps that much
    And your parry is doing nothing. Typically Det geared tanks know what they are doing and weren't trying to pull hate

    Det craps on parry. I had a 643 parry build on PLD. It's in the trash.
    (0)

  9. #39
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by SirTaint View Post
    And your parry is doing nothing. Typically Det geared tanks know what they are doing and weren't trying to pull hate

    Det craps on parry. I had a 643 parry build on PLD. It's in the trash.
    No they dont, they stay in shield oath and spam hate combos till they realize they cant take hate, then give up. Mostly talking about PLDs here.
    They fare no better because of that extra 31 det.
    (0)

  10. #40
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No they dont, they stay in shield oath and spam hate combos till they realize they cant take hate, then give up. Mostly talking about PLDs here.
    They fare no better because of that extra 31 det.
    Could they just be bads?
    (0)

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