This is something that I've been meaning to try. Although, at this point getting ilvl 90crafted accessories just doesn't feel smart as the 2.4 is around the corner. Will definedly get the next crafted accessories and see for my self. Propably have to reset my novus too, it's parry/acc atm :/
I just redid my Nexus. Cost me 6mil to go from 23 parry to 23 det.![]()
Did you test DMG numbers on dummy after and before to see if it was worth it? because yesterday i swapped some gears around to see how much 31 DET boosts your AA and skill dmg and i was extremely dissapointed in results. With 31 DET my AA went up from 2 to 7 DMG max, sure it adds up in longrun but it still feels pretty damn meh. So CRIT might be best of all secondaries or all of them are equally bad.
Did you test DMG numbers on dummy after and before to see if it was worth it? because yesterday i swapped some gears around to see how much 31 DET boosts your AA and skill dmg and i was extremely dissapointed in results. With 31 DET my AA went up from 2 to 7 DMG max, sure it adds up in longrun but it still feels pretty damn meh. So CRIT might be best of all secondaries or all of them are equally bad.
I did not test it. Nothing to really test. Is it worth it to use Det IVs to cap? Depends on your goals but it is without a doubt the best secondary.
All secondary's are pretty Meh which is why STR accessories make such a huge difference.
This is PLDs current BiS setup for everything except Savage coil. I am still missing HA legs but have everything else.
http://ffxiv.ariyala.com/O09P


The numbers I used were for a standard Binomial Distribution. If you test something with a 30% chance of success twice, the probability of exactly one succeeding is about 41%. The only difference here is that the chance of 2 successes is always 0.This makes no sense given that blocking happens before parrying. That reduces the value of a parry point considerably. (you've also done your math incorrectly unless you're using numbers other than the ones you posted).
If you have a 30% block rate and a 30% parry rate you're going to parry about 18% of the time (that is 30% of the unblocked 60%) for a total of a 48% chance to do some mitigation.
But 30% parry on a warrior means you're going to parry 30% of the time. So a point of parry on warrior is 1.7ish times as much mitigation as it is on a paladin with 30% block rate. Obviously this number changes with block rate, it it would always remain that parry does more for a warrior than a paladin.
Also, you're looking at things wrong. If you concede that a Paladin who stacks Parry will top off at over a 40% chance to mitigate a given attack and a Warrior will top off at less than that, how can it possibly be conceived that Parry is benefiting the Paladin less than a Warrior? It's a matter of tiers. The question we are looking to answer is "If I stack Parry, how often will I mitigate an attack?" For a Warrior, each point of Parry is always worth the same amount to what I would call "passive mitigation". For a Paladin, each point is worth less than for a Warrior, but their base rate is so high that their maximum rate is higher as a result. Therefore, they always benefit from Parry in relation to their passive mitigation more than a Warrior who has an equal amount.
Remember, the closer you can get to a 50% mitigation rate, the less you can just pray for RNG. If we can ever hit the point where we're statistically more likely to mitigate an attack than not to, Parry will start to matter more. Stacking Parry gets Paladin closer to this threshold than Warrior by a longshot. That's why it's more useful.
Last edited by Donjo; 10-11-2014 at 03:33 PM.
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