Guess I'm stupid then. I find it helpful having someone call out when I need to pick up the orbs and when I don't. Same with fire in/out on turn 9. Can't really tell you why, I just lose my place easily. I daresay if I kept throwing myself at it I'd get it eventually... but who has time to keep wiping to this guy really? (I play sch on the fight)
Sometimes it's nicer to just be helpful than assume everyone can/should be able to do this easily.
I think the group was wrong to kick you, but I disagree with your comments about how I SHOULD be able to figure it out. The co-operative teamplay element is so often overlooked in this game, instead of playing on peoples strengths and weaknesses we'll just scream at them until they get it right.
(I got the clear with my FC - tank listening on voip but not speaking, just using a macro to say when to stop/go. Made it so much easier!)