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  1. #1
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50

    Simple Solution to BLU

    3 Soul Crystals.

    Hear me out.


    BLU (dps), BLU (healer), & BLU (tank).

    Essentially 3 jobs in one.

    Each stemming from the same base-class.

    Each has different unlockable Job abilities.

    Using Greased Lightning as a Faux Example of how to effectively utilize the same class:

    GL (dps) - increases damage/skill-speed by x%.
    GL (healer) - increases healing/spell-speed by x%.
    GL (tank) - increases dodge/enmity-gain by x%.

    Personally, I think PGL is a fitting base-class for BLU though a new one could be created.

    Note: though perhaps 2-in-1 with no tank option makes the most sense for BLU... too bad we don't have "True Supports".
    (10)
    Last edited by Toodles; 10-08-2014 at 04:57 PM.

  2. #2
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Toodles View Post
    3 Soul Crystals.

    BLU (dps), BLU (healer), & BLU (tank).

    Essentially 3 jobs in one.

    Each has different unlockable Job abilities.
    Then everyone would want Tank Paladin, Healer Paladin, DD Paladin. And the list goes on, way too many soul crystals.
    (3)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  3. #3
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NoloeTazier View Post
    Then everyone would want Tank Paladin, Healer Paladin, DD Paladin. And the list goes on, way too many soul crystals.
    You know thematically BLU's are meant to wear many hats b/c of their vast array of creature abilities (traditionally), right?

    Additionally, SE's concern with BLU is giving one Job too many actions... this' a fine solution.
    (4)

  4. #4
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Seems kind of unbalanced, having a job that can essentially be any role. And either the job has like triple the amount of spells to accomodate this, or each of its roles has very limited options.

    Is Blue Mage its own class, or does it stem from an existing one?
    (0)

  5. #5
    Player
    Gelesto's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    206
    Character
    Gelesto T'ki
    World
    Omega
    Main Class
    Gladiator Lv 80
    I can see this working for BLU split into 2 for DPS and Healer, Healer gets moves like Angel Whisper to revive people and an AoE heal White Wind with a potency increase depending on your current HP (like Spirits Within for PLD) among others. DPS has a huge plethora of abilities for SE to choose from, not mention shared utility spells such as Magic Hammer to regain MP and Frog Song for the optional CC

    So yeah I think its a good solution for putting BLU into FFXIV
    (3)

  6. #6
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fyrebrand View Post
    Seems kind of unbalanced, having a job that can essentially be any role. And either the job has like triple the amount of spells to accomodate this, or each of its roles has very limited options.

    Is Blue Mage its own class, or does it stem from an existing one?
    My apologies, I had an error during posting & didn't realize I didn't copy-paste the entire post.

    Think SCH/SMN but with a third job. Same base-class, certain class actions & traits may have different effects depending on equipped job (see example in OP), & different job-specific actions.

    Wouldn't be imbalanced b/c it's *technically* 3 separate jobs.

    For this to work most efficiently they need to link stat allocations to the jobs so we're not always having to respec (which frankly they need to do for SCH/SMN already anyways).

    OP updated.
    (1)

  7. #7
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Blue Mage (and probably Red Mage) are likely to be on hold until we get actual spec tree's. I can see Blue Mage going the way of Druid, and Red Mage going the way of Shaman. This could aslo open up things like, SMN (our current one but more boom) SCH(same) and Evoker(fight with Carbuncle and be more status effect/dot based). Using actual spec tree's would probably make things a lot better >_>. Just let Stat accollation be independent between specs.
    (0)

  8. #8
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ok, my idea for Blue Mage is this. Class, Magus, dps/support (IE like Bard). Some One Handed Scimitars, Some attack blade skills and a series of "Enchant Weapon with Element/Effect" skills. Blue Mage, no "Learn" as that just won't work here. Instead make an attack based on each of the beastmen races, no necessarily attacks they actually know, instead sort of skills that embody the race. Ifrit's own grand a momentary boost to attack power, Garudia's children grant an AoE sleep spell, exc. Maybe not that but like it you know.
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Toodles View Post
    You know thematically BLU's are meant to wear many hats b/c of their vast array of creature abilities (traditionally), right?
    And the only thing that matters is that the job learns skill from monsters. That's all it needs to be a blue mage. Everything else, and I do mean everything else (scimitars, middle eastern aesthetic, pointy shoes, role flexibility, skill sets, gear choices) is essentially fluff.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Duelle View Post
    And the only thing that matters is that the job learns skill from monsters. That's all it needs to be a blue mage. Everything else, and I do mean everything else (scimitars, middle eastern aesthetic, pointy shoes, role flexibility, skill sets, gear choices) is essentially fluff.
    I agree. Learning from monsters could be resolved in the Class/Job quests.

    Blue Mages have taken many different forms across the FF-multiverse, ultimately you're correct--all that matters is the learning of creature actions.

    Heck, BLU could even come from LNC (Kimahri).
    (0)

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