Why not jsut make BLU spells like PvP skills where you get a certain amount of points and you just pick which abilities you want? That way you can collect all the monsters skill, but still only able to use a limited amount at one time.

Why not jsut make BLU spells like PvP skills where you get a certain amount of points and you just pick which abilities you want? That way you can collect all the monsters skill, but still only able to use a limited amount at one time.


That's pretty much how Blue Mage was in FFXI, with spells having an associated cost. Also, job traits were created based on the combinations of equipped BLU spells.


Which would then go against the concept of ARR as a whole unless you implement mitigating circumstances to not allow them to do everything and anything at once
Hate to burst bubbles, but SE won't implement BLU like many want it in this game.
They want rigid balance, they don't want hybrid classes, nor do they want ability-bloat.
As well, I highly doubt they're going to code a complicated system that'll only ever be used by one job.
This suggestion is honestly the most realistic solution.


better get some form of rdm before blu. i swear.
The problem with trying to make BLU hybrid is the gear. All the gear in the game is tailored for specific roles; you'll never have a tank use gear that boosts magic related stats, even if they can use Cure. You wouldn't have a DPS use gear that boosts physical strength when it's not their main focus. To have BLU be able to do all 3 roles at will means the developers would have to spend quite a while making gear tailored for each BLU "stance". You don't want someone playing as a BLU tank to be using gear that doesn't enhance their tanking abilities. There's simply no piece of gear that would allow a player to hybrid their class because of how the stats for each job works.
There's also the problem of balancing, especially in PvP, with all the spells for each "role" the BLU has.


you can fix this by having them use a one handed weapon and then an offhand weapon with stats appropriate to the role.The problem with trying to make BLU hybrid is the gear. All the gear in the game is tailored for specific roles; you'll never have a tank use gear that boosts magic related stats, even if they can use Cure. You wouldn't have a DPS use gear that boosts physical strength when it's not their main focus. To have BLU be able to do all 3 roles at will means the developers would have to spend quite a while making gear tailored for each BLU "stance". You don't want someone playing as a BLU tank to be using gear that doesn't enhance their tanking abilities. There's simply no piece of gear that would allow a player to hybrid their class because of how the stats for each job works.
There's also the problem of balancing, especially in PvP, with all the spells for each "role" the BLU has.
I don't think it would be as simple as that. You'd still run into the problem of trying to make tons of gear over 3 different roles for the same job and this is ignoring accessories and the main body slots.


yeah it could be a pain. Thinking more in depth about it now, all this stems from the simple/easymode itemization on gear. if there was disciple of war gear that had -/+ enmity on it, this could work. If there was disciple of magic gear that had +/- status effect enhancement, this would work. Sadly this is not the boat we are in at the present time.
Indeed. I am sure every piece of gear has a hard limit on how many stats can be applied, so having hybrid gear is either impossible or you'd have too many variations of "tank stats + X" and the like. It seems the simple solution just got more complicated.
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