Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 70

Hybrid View

  1. #1
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Man... I made this EXACT same suggestion like 3 weeks ago and got crucified for it.
    (0)

  2. #2
    Player
    Asheilin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    320
    Character
    Ahmira Duskbloom
    World
    Behemoth
    Main Class
    Dancer Lv 80
    its an interesting idea, though I think I rather some of the other thoughts on BLU then this one. BLU should be one soul, DPS with a couple healing/defensive abilities it can set.
    I think they should have a "whatever the class is called" special hunt log, that lists ALL learnable abilities (and the level they're usable as well as the earliest you can learn it [ie can only be 3 levels below the level to learn it, can learn it any level higher but if you're closer to the creature's level you'll have a better chance to learn it])

    Level 1 [weapon ability] and {trait} can learn abilities from your foes
    level 3 [ability slot 1] (level 6 and below abilities)
    level 6 [ability slot 2] (level 9 and below abilities)
    Level 8 {trait} stat +
    Level 10 [Ability slot 3] (level 13 and below)
    level 14 [ability slot 4] (level 17 and below)
    level 15 (quest) [weapon ability]
    level 17 {trait} (can set abilities 1 additional level higher)
    level 20 [ability 5] (level 24 and below)
    Level 23 {trait}
    level 25 [ability 6] (level 29 and below)
    level 28 {trait} stat+
    Level 30 (class Q) [weapon skill]
    level 30 (Job Q) [Ability Buff] the next ability is guaranteed to crit 300s CD
    level 32 {trait}
    level 34 [Ability 7] (level 38 and below)
    Level 35 (job) [Special Ability slot 1] (kinda the higher abilities that we dont want linked to class)
    level 37 {trait} can set abilities 4 levels higher
    Level 40 (job) [some CD ability]
    Level 42 [Ability 8] (level 50 and below)
    level 45 (job) [special ability slot 2]
    level 47 {trait} stat+
    level 50 (job) [Azure Lore] (not sure, but that has to be the name ;p)
    (0)
    Last edited by Asheilin; 10-08-2014 at 11:24 PM. Reason: length
    "Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
    ~ Final Fantasy XI Treasures of Aht Urhgan

  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    When I was designing my idea for Blue Mage, I had originally thought about having three separate jobs but then you would have to have a lot of abilities with different effects to cover all necessary things each role needs, which could lead to a lot of unused abilities or some OP combinations, like a Tank with high level healing abilities, a Healer with great DPS, etc.
    (0)

  4. #4
    Player
    Dilu_Bakari's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Limosa
    Posts
    104
    Character
    Dilu Bakari
    World
    Famfrit
    Main Class
    Pugilist Lv 83
    As I said in a previous post if it can be done in FFXI and that game is 12 years old then I'm quite sure it can easily be done in FFXIV and go the same route.... put limits on what the job can do. If you set certain amount of spells you can gain job traits. I'm pretty sure they won't have him out curing SCH and WHM or putting out more DPS with a single spell. I'm really pushing to see this job come to FFXIV
    (0)

  5. #5
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Instead of soul crystals, why not just have various stances like defiance or cleric's stance (but for blue mage). Maybe just make it so it's not something you can change on the fly. If they're gonna go that route with BLU, that is.

    Another idea is to just make a decision on what role BLU is ultimately going to fulfill and tailor monster abilities accordingly. For example, white wind is generally a healing spell, but if it seems too OP to give a dps an AOE heal then perhaps change it to a buff (such as healing speed/potency increased for a short time). That's just off the top of my head but I'm sure someone could come up with a better change for it.
    (0)

  6. #6
    Player
    Aussir's Avatar
    Join Date
    Sep 2014
    Posts
    80
    Character
    T'za Hibur
    World
    Zodiark
    Main Class
    Lancer Lv 50

    (2)

  7. #7
    Player
    Dilu_Bakari's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Limosa
    Posts
    104
    Character
    Dilu Bakari
    World
    Famfrit
    Main Class
    Pugilist Lv 83
    Quote Originally Posted by Aussir View Post



    Girl Get out yo feelings and let people voice their opinion
    (1)

  8. #8
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    By the way, I would think that the 'class' for Blue Mage would be Mime, or Mimic. They could use a whip I guess?
    (0)

  9. #9
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I don't particularly like the idea of several soul crystals tbh. I think there are other ideas thrown around that would be better, but if its a choice between three soul crystals or no BLU, sure go for it.
    (1)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I can see this system working but I would prefer it would be within one unit of a job, and like FFXI (oh no dirty words lol) make a special system for Blue Mage (slotting system).

    Like for Blue Mage I hope they don't get stuck in their class and job structure, trying to make everything fit when it could benefit greatly being 'different' (as much as I like keeping systems neat and tidy, I see SE's current system verging impossible for certain Jobs people want - without making special exceptions).

    Still, your system could work.. so no hate here - just my preference for the Blue Mage to be contained within one unit :P
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast