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  1. #1
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
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    Marauder Lv 60
    Inverting animations and models is not hard. A HUGE majority of models are symmetrical anyway.
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    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
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    Quote Originally Posted by Cairdeas View Post
    Inverting animations and models is not hard. A HUGE majority of models are symmetrical anyway.
    If you're saying that inverting rigs in a modeling program is easy, yeah, it probably is. But only because it is setup that way. I've written my own joint animation system for my engine, at it is not set up for something like this. I'd have to duplicate all animations, or completely rewrite that portion of the engine. One is not efficient, and the other will take way longer than I'd like invest. You can never compare tools against engines (Once again, assuming that's what you meant).
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    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  3. #3
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Julie Nymphiel
    World
    Balmung
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    Marauder Lv 60
    Quote Originally Posted by RabidSquirrel View Post
    If you're saying that inverting rigs in a modeling program is easy, yeah, it probably is. But only because it is setup that way. I've written my own joint animation system for my engine, at it is not set up for something like this. I'd have to duplicate all animations, or completely rewrite that portion of the engine. One is not efficient, and the other will take way longer than I'd like invest. You can never compare tools against engines (Once again, assuming that's what you meant).
    The way the crystal tools engine is designed it has the ability to manipulate model render size and dimensions without changing the actual model for those. If it can do that I have no doubt it can simply invert the model and animation as well. Similar to how character are inverted for SFIV. They didn't animate the characters multiple times for left and right facing, they only animated them once and inverted it. Its not that hard. Hell I've inverted Animations in SL from multibone animations without ever having using an animation tool before.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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