The way the crystal tools engine is designed it has the ability to manipulate model render size and dimensions without changing the actual model for those. If it can do that I have no doubt it can simply invert the model and animation as well. Similar to how character are inverted for SFIV. They didn't animate the characters multiple times for left and right facing, they only animated them once and inverted it. Its not that hard. Hell I've inverted Animations in SL from multibone animations without ever having using an animation tool before.



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