Quote Originally Posted by RabidSquirrel View Post
If you're saying that inverting rigs in a modeling program is easy, yeah, it probably is. But only because it is setup that way. I've written my own joint animation system for my engine, at it is not set up for something like this. I'd have to duplicate all animations, or completely rewrite that portion of the engine. One is not efficient, and the other will take way longer than I'd like invest. You can never compare tools against engines (Once again, assuming that's what you meant).
The way the crystal tools engine is designed it has the ability to manipulate model render size and dimensions without changing the actual model for those. If it can do that I have no doubt it can simply invert the model and animation as well. Similar to how character are inverted for SFIV. They didn't animate the characters multiple times for left and right facing, they only animated them once and inverted it. Its not that hard. Hell I've inverted Animations in SL from multibone animations without ever having using an animation tool before.