Almost as if the synth was meant to fail the moment you started it...As a crafter this kind of thing you just have to get used to. Sometimes it is a bit annoying. I've noticed that finished items seem to be WAY harder than materials, making a r45 leve that has a finished item like a shirt much more difficult than an r45 leve that is maybe something like buckles or another kind of armor part.
Are you paying attention to the stats which influence the main/off hand for your craft? For instance WVR's Main is DEX based, while the Off-hand is MND based. Since my MND is really higher I do WVR leves with the off-hand to take advantage of that. When I first started learning about that, it helped a lot. I'm assuming you're not trying to craft without support and stuff either, right? It makes a big difference. You might know all of this but I thought I'd just throw it out there.
I agree wholeheartedly, sometimes I wish there was a way to get out of the frustratingly fail synth and start over. Has anyone else noticed that sometimes you start a synthesis and it's JUST REALLY HARD, then you attempt it again and end up standard spamming through it? Where is the consistency?
Last edited by Koku; 02-16-2012 at 08:31 AM.
Om Mani Pad Me Hum
Of art and music~ http://wcjoseph.blogspot.com/
http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=10218844
I find it funny people thought this was a quit thread :P
I find it funny you brought this old thread back up only to have yourfirstsecond response be a troll, lmao.
Good times, good times indeed...
Last edited by MyKotoShi; 01-08-2012 at 03:55 PM. Reason: :/
I mean you could add to the amount of useless threads that inhabit the first page if you wanted to.
Damned if you do, damned if you don't. I rather necro a thread the bump down other threads.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
/tabletoss emote [yes please]
I've always liked crafting the way it is since I started playing, but I agree with both points made by the OP. The ability to cancel a craft when its failed is a must, and as it stands its almost not worth trying to finish a leve that is failing badly at the higher levels. 30 - 50 is all about the points you get when you turn the leve in. It shouldn't be 100% success every time, but making 5/7 dated velveteen shirts without having leatherworking leveled was impossible till around 48 weaver, and its a level 40 leve. That was one of several leve that I failed and never canceled it till I was past that level range because it failed so badly every time I don't want to accidentally waste an allowance by taking it again. I mean seriously did you really expect us to stop weaver at 40, and level leather to 35 just to do one quest? It wasn't so bad with weaver because there were lots of other 40s, but with carpenter one of the very few leve available 40+, jade crooks, took both alchemy and goldsmithing subcrafts to complete.
I've found myself very frustrated whenever I do craft leve and I see the words 'your crafting skill X isn't high enough for this synth.' I played XI, so don't get me wrong I got the idea behind subcrafts, and I never saw them as a bad thing in XIV. Leve though seem to almost perversely be selected from those items that are impossible to make without several other crafts at 35.
Its been months since they introduced the new recipies and the leve still use the dated recipes. After you hype the new more accessible craft system you slap the people who like doing leve in the face by saying 'too bad not for you clown!' To top that off while leatherworker gets a large selection of leve post 40, including three 50 leve, carpenter gets a few 40s a 45, and ZERO 50s. Are carpenters the red headed step children of Eorzea, and must be made to suffer more in their growth as crafters?
Oh but wait then there is the leve you get in Uldah that makes you travel to the blacksmiths guild in LL just to get synthesis support. Seriously why hasn't this been fixed yet? It was a bad idea from the start.
It seems to me like the simple solution to the problem rather than removing subcrafts and books would have been to have leve use 'designer' items like the craft class quest do instead of real recipes. That way the type and quantity of leve wouldn't be limited by the real recipes available to the class because SE simply invents a fake item, assigns a difficulty level, and gives every craft an even spread of leves every 5 levels. They can mix in a few that have subcraft or training requirements, but still give that person who just wants to level cooking enough leve to do so without leveling alchemy at the same time. The industrious person who does do both gets some extra opportunities because they got their trainings, and leveled their subcrafts.
With the new craft system that is being proposed a lot of this is a moot point. You will succeed or fail in one step just like in XI, but if you want to HQ then get out that crafting table and start making choices for the progress bar. This doesn't eliminate the need for SE to balance out the leve available to each craft a bit better. Unless you two box and have mules to teleport you to camps Carpenter is a slow crawl to 50 compared to leatherworker and I fail to see the point in making it that way. I want all crafts at cap, but lots of people just want one craft and will be happy with that. I see no reason for them to suffer because they just want to make clothing items and focus the rest of their time on other things in the game.
Sorry a bit of a rant here, but I spend a lot of time crafting and I get driven to distraction by it sometimes. Kudos to the person who suggested throwing their craft table. SE should create an emote where you snap your hammer in two and throw your table against the wall.... I think we've earned it, and just think of the gil sink the repairs would create!
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
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