Quote Originally Posted by Jinrya-Geki View Post
I wouldn't care if I lost all my synthesis items for quitting the process. It would cool me down faster if I could just quit, rather than draw out the hate I have for crafting sometimes when the 14+ durability loss taunts me! Taunting me like the stupid giant frogs.

14 Durability loss... u mad?
27 Durability loss from wind unstable non-choatic... u mad?

Frog draws you in with tounge lash, then twists it's next to look at you like a friggen troll... u mad?
As a crafter this kind of thing you just have to get used to. Sometimes it is a bit annoying. I've noticed that finished items seem to be WAY harder than materials, making a r45 leve that has a finished item like a shirt much more difficult than an r45 leve that is maybe something like buckles or another kind of armor part.

Are you paying attention to the stats which influence the main/off hand for your craft? For instance WVR's Main is DEX based, while the Off-hand is MND based. Since my MND is really higher I do WVR leves with the off-hand to take advantage of that. When I first started learning about that, it helped a lot. I'm assuming you're not trying to craft without support and stuff either, right? It makes a big difference. You might know all of this but I thought I'd just throw it out there.

I agree wholeheartedly, sometimes I wish there was a way to get out of the frustratingly fail synth and start over. Has anyone else noticed that sometimes you start a synthesis and it's JUST REALLY HARD, then you attempt it again and end up standard spamming through it? Where is the consistency?