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  1. #1
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    > Start / White Orb
    > You use Fulfillment
    > You use Standard Synthesis! The attempt fails!
    > The harnessed Wind Element becomes unstable
    > Progress increases by 3%
    > Durability decreases by 22%
    > Red orb

    Happens sometimes. With the randomness of the crafting system, sometimes you *know* deep inside you that even if you have 30 durability and 87% progress you still can fail. Or getting to 10 durabitly and only 55% progress.

    Too many possible situations. I also would like a "I quit" button.
    (6)

  2. #2
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kaizlu View Post
    > Start / White Orb
    > You use Fulfillment
    > You use Standard Synthesis! The attempt fails!
    > The harnessed Wind Element becomes unstable
    > Progress increases by 3%
    > Durability decreases by 22%
    > Red orb

    Happens sometimes. With the randomness of the crafting system, sometimes you *know* deep inside you that even if you have 30 durability and 87% progress you still can fail. Or getting to 10 durabitly and only 55% progress.

    Too many possible situations. I also would like a "I quit" button.
    The frequency of this happening.

    My favorite situation:
    > 90% progress
    > 50 Durab
    > becomes unstable 2% progress 12 durab
    > unstable no progress 15 durab lost
    > Chaotic
    > unstable again
    > chaotic
    > shatters
    (3)

  3. #3
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I wouldn't care if I lost all my synthesis items for quitting the process. It would cool me down faster if I could just quit, rather than draw out the hate I have for crafting sometimes when the 14+ durability loss taunts me! Taunting me like the stupid giant frogs.

    14 Durability loss... u mad?
    27 Durability loss from wind unstable non-choatic... u mad?

    Frog draws you in with tounge lash, then twists it's next to look at you like a friggen troll... u mad?
    (7)

  4. #4
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    I wouldn't care if I lost all my synthesis items for quitting the process. It would cool me down faster if I could just quit, rather than draw out the hate I have for crafting sometimes when the 14+ durability loss taunts me! Taunting me like the stupid giant frogs.

    14 Durability loss... u mad?
    27 Durability loss from wind unstable non-choatic... u mad?

    Frog draws you in with tounge lash, then twists it's next to look at you like a friggen troll... u mad?
    As a crafter this kind of thing you just have to get used to. Sometimes it is a bit annoying. I've noticed that finished items seem to be WAY harder than materials, making a r45 leve that has a finished item like a shirt much more difficult than an r45 leve that is maybe something like buckles or another kind of armor part.

    Are you paying attention to the stats which influence the main/off hand for your craft? For instance WVR's Main is DEX based, while the Off-hand is MND based. Since my MND is really higher I do WVR leves with the off-hand to take advantage of that. When I first started learning about that, it helped a lot. I'm assuming you're not trying to craft without support and stuff either, right? It makes a big difference. You might know all of this but I thought I'd just throw it out there.

    I agree wholeheartedly, sometimes I wish there was a way to get out of the frustratingly fail synth and start over. Has anyone else noticed that sometimes you start a synthesis and it's JUST REALLY HARD, then you attempt it again and end up standard spamming through it? Where is the consistency?
    (2)

  5. #5
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Resheph View Post
    As a crafter this kind of thing you just have to get used to. Sometimes it is a bit annoying. I've noticed that finished items seem to be WAY harder than materials, making a r45 leve that has a finished item like a shirt much more difficult than an r45 leve that is maybe something like buckles or another kind of armor part.

    Are you paying attention to the stats which influence the main/off hand for your craft? For instance WVR's Main is DEX based, while the Off-hand is MND based. Since my MND is really higher I do WVR leves with the off-hand to take advantage of that. When I first started learning about that, it helped a lot. I'm assuming you're not trying to craft without support and stuff either, right? It makes a big difference. You might know all of this but I thought I'd just throw it out there.

    I agree wholeheartedly, sometimes I wish there was a way to get out of the frustratingly fail synth and start over. Has anyone else noticed that sometimes you start a synthesis and it's JUST REALLY HARD, then you attempt it again and end up standard spamming through it? Where is the consistency?
    Exactly it's too random. As for gear, I am not really wearing anything particularly great. I have mastershop on all the time.
    (2)

  6. #6
    Player
    Koku's Avatar
    Join Date
    Jul 2011
    Posts
    129
    Character
    Kazuhira Jaeger
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Resheph View Post
    As a crafter this kind of thing you just have to get used to. Sometimes it is a bit annoying. I've noticed that finished items seem to be WAY harder than materials, making a r45 leve that has a finished item like a shirt much more difficult than an r45 leve that is maybe something like buckles or another kind of armor part.

    Are you paying attention to the stats which influence the main/off hand for your craft? For instance WVR's Main is DEX based, while the Off-hand is MND based. Since my MND is really higher I do WVR leves with the off-hand to take advantage of that. When I first started learning about that, it helped a lot. I'm assuming you're not trying to craft without support and stuff either, right? It makes a big difference. You might know all of this but I thought I'd just throw it out there.

    I agree wholeheartedly, sometimes I wish there was a way to get out of the frustratingly fail synth and start over. Has anyone else noticed that sometimes you start a synthesis and it's JUST REALLY HARD, then you attempt it again and end up standard spamming through it? Where is the consistency?
    Almost as if the synth was meant to fail the moment you started it...
    (1)
    Last edited by Koku; 02-16-2012 at 08:31 AM.
    Om Mani Pad Me Hum


    Of art and music~ http://wcjoseph.blogspot.com/
    http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=10218844

  7. #7
    Player
    Arlekiel's Avatar
    Join Date
    Jul 2011
    Posts
    74
    Character
    Arlekiel Dukiel
    World
    Balmung
    Main Class
    Pugilist Lv 45
    I support this :3
    (3)

  8. #8
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Arlekiel View Post
    I support this :3
    I've always liked crafting the way it is since I started playing, but I agree with both points made by the OP. The ability to cancel a craft when its failed is a must, and as it stands its almost not worth trying to finish a leve that is failing badly at the higher levels. 30 - 50 is all about the points you get when you turn the leve in. It shouldn't be 100% success every time, but making 5/7 dated velveteen shirts without having leatherworking leveled was impossible till around 48 weaver, and its a level 40 leve. That was one of several leve that I failed and never canceled it till I was past that level range because it failed so badly every time I don't want to accidentally waste an allowance by taking it again. I mean seriously did you really expect us to stop weaver at 40, and level leather to 35 just to do one quest? It wasn't so bad with weaver because there were lots of other 40s, but with carpenter one of the very few leve available 40+, jade crooks, took both alchemy and goldsmithing subcrafts to complete.

    I've found myself very frustrated whenever I do craft leve and I see the words 'your crafting skill X isn't high enough for this synth.' I played XI, so don't get me wrong I got the idea behind subcrafts, and I never saw them as a bad thing in XIV. Leve though seem to almost perversely be selected from those items that are impossible to make without several other crafts at 35.

    Its been months since they introduced the new recipies and the leve still use the dated recipes. After you hype the new more accessible craft system you slap the people who like doing leve in the face by saying 'too bad not for you clown!' To top that off while leatherworker gets a large selection of leve post 40, including three 50 leve, carpenter gets a few 40s a 45, and ZERO 50s. Are carpenters the red headed step children of Eorzea, and must be made to suffer more in their growth as crafters?

    Oh but wait then there is the leve you get in Uldah that makes you travel to the blacksmiths guild in LL just to get synthesis support. Seriously why hasn't this been fixed yet? It was a bad idea from the start.

    It seems to me like the simple solution to the problem rather than removing subcrafts and books would have been to have leve use 'designer' items like the craft class quest do instead of real recipes. That way the type and quantity of leve wouldn't be limited by the real recipes available to the class because SE simply invents a fake item, assigns a difficulty level, and gives every craft an even spread of leves every 5 levels. They can mix in a few that have subcraft or training requirements, but still give that person who just wants to level cooking enough leve to do so without leveling alchemy at the same time. The industrious person who does do both gets some extra opportunities because they got their trainings, and leveled their subcrafts.

    With the new craft system that is being proposed a lot of this is a moot point. You will succeed or fail in one step just like in XI, but if you want to HQ then get out that crafting table and start making choices for the progress bar. This doesn't eliminate the need for SE to balance out the leve available to each craft a bit better. Unless you two box and have mules to teleport you to camps Carpenter is a slow crawl to 50 compared to leatherworker and I fail to see the point in making it that way. I want all crafts at cap, but lots of people just want one craft and will be happy with that. I see no reason for them to suffer because they just want to make clothing items and focus the rest of their time on other things in the game.

    Sorry a bit of a rant here, but I spend a lot of time crafting and I get driven to distraction by it sometimes. Kudos to the person who suggested throwing their craft table. SE should create an emote where you snap your hammer in two and throw your table against the wall.... I think we've earned it, and just think of the gil sink the repairs would create!
    (0)

  9. #9
    Player
    Lauro's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    262
    Character
    Lauro Soto
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I was looking for this , wonder if this is ever goign to be implemented....
    (0)
    To live Each day is a Hell of a Miracle

  10. #10
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I would also like a "Kick a marmot" button for those times I get 100% progress, 0 durability.
    (15)

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