Quote Originally Posted by Arlekiel View Post
I support this :3
I've always liked crafting the way it is since I started playing, but I agree with both points made by the OP. The ability to cancel a craft when its failed is a must, and as it stands its almost not worth trying to finish a leve that is failing badly at the higher levels. 30 - 50 is all about the points you get when you turn the leve in. It shouldn't be 100% success every time, but making 5/7 dated velveteen shirts without having leatherworking leveled was impossible till around 48 weaver, and its a level 40 leve. That was one of several leve that I failed and never canceled it till I was past that level range because it failed so badly every time I don't want to accidentally waste an allowance by taking it again. I mean seriously did you really expect us to stop weaver at 40, and level leather to 35 just to do one quest? It wasn't so bad with weaver because there were lots of other 40s, but with carpenter one of the very few leve available 40+, jade crooks, took both alchemy and goldsmithing subcrafts to complete.

I've found myself very frustrated whenever I do craft leve and I see the words 'your crafting skill X isn't high enough for this synth.' I played XI, so don't get me wrong I got the idea behind subcrafts, and I never saw them as a bad thing in XIV. Leve though seem to almost perversely be selected from those items that are impossible to make without several other crafts at 35.

Its been months since they introduced the new recipies and the leve still use the dated recipes. After you hype the new more accessible craft system you slap the people who like doing leve in the face by saying 'too bad not for you clown!' To top that off while leatherworker gets a large selection of leve post 40, including three 50 leve, carpenter gets a few 40s a 45, and ZERO 50s. Are carpenters the red headed step children of Eorzea, and must be made to suffer more in their growth as crafters?

Oh but wait then there is the leve you get in Uldah that makes you travel to the blacksmiths guild in LL just to get synthesis support. Seriously why hasn't this been fixed yet? It was a bad idea from the start.

It seems to me like the simple solution to the problem rather than removing subcrafts and books would have been to have leve use 'designer' items like the craft class quest do instead of real recipes. That way the type and quantity of leve wouldn't be limited by the real recipes available to the class because SE simply invents a fake item, assigns a difficulty level, and gives every craft an even spread of leves every 5 levels. They can mix in a few that have subcraft or training requirements, but still give that person who just wants to level cooking enough leve to do so without leveling alchemy at the same time. The industrious person who does do both gets some extra opportunities because they got their trainings, and leveled their subcrafts.

With the new craft system that is being proposed a lot of this is a moot point. You will succeed or fail in one step just like in XI, but if you want to HQ then get out that crafting table and start making choices for the progress bar. This doesn't eliminate the need for SE to balance out the leve available to each craft a bit better. Unless you two box and have mules to teleport you to camps Carpenter is a slow crawl to 50 compared to leatherworker and I fail to see the point in making it that way. I want all crafts at cap, but lots of people just want one craft and will be happy with that. I see no reason for them to suffer because they just want to make clothing items and focus the rest of their time on other things in the game.

Sorry a bit of a rant here, but I spend a lot of time crafting and I get driven to distraction by it sometimes. Kudos to the person who suggested throwing their craft table. SE should create an emote where you snap your hammer in two and throw your table against the wall.... I think we've earned it, and just think of the gil sink the repairs would create!