Only if I can get a "Rampage" button to press after I fail yet another synth with 100% progress and 0 durability. Whenever that happens I expect to be able to run around and break things that aren't mine.
Only if I can get a "Rampage" button to press after I fail yet another synth with 100% progress and 0 durability. Whenever that happens I expect to be able to run around and break things that aren't mine.
Thats probably the thing that pisses me off the most. Get to 100% and it still blows up.![]()
This has me pissed off so many times. I don't like crafting in general though and it's kinda a "must have" as wellI know they are crafting classes which aren't meant to participate in battle or something.
But it would be awesome to see other ways of SPing other than "Standard-Synthesis-Spam". Doing that for 2hours straight makes my brain go numb.
I would like to see something like this...
While the other's are fighting, you could sit down and craft something. And during the craft / battle you have to maintain your craft, to keep up a certain buff. And if you can manage it well the buff will get enhanced or decreased if you make a bad choice.
It would be necessary to actually figure out what to craft during the battle. Crafting a plank (for example) is not really correlating to a battle :3
This is just a nice idea to have and I doubt something along this will get implemented. It would just make the crafting less numby and boring.
Although SE stated somewhere that there will be leves where it's neccesary to have a certain crafter class avaible to you can finish it. But it could be that this was Tanaka's idea and Yoshi complelty scratched it off the list.
Ah well. We'll see if I ever get to play the game on a common basis. Currently the gameplay still feels undone and sloppy, but better than a few months ago.
P.S.: Blue Mage go, Blue mage gooooo!~ =3
Seriously Why?
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