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  1. #1
    Player
    Sipherous's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    67
    Character
    Siph Erous
    World
    Gilgamesh
    Main Class
    Archer Lv 60

    Primal Rewards - Soemthing to add that will increase Quality of Life.

    With the advent of Shiva in patch 2.4 we now get the entire Elemental Aspect Primals available to us. Fire, Wind, Earth, Water, Lightning and Ice. I suppose something that may give new life into primals and improve the quality of the servers for players and especially crafters.


    The Idea is simple when you beat a primal you have your rewards, but every player also gets a number of shards/crystals/clusters added to their inventories as well. i.e. Beat Ifirit get Fire aspect shards/Crystal/Clusters.

    The system needs balance as well since you can gather them through DOL classes. My initializing is this, in 1 hour you can gather about 700-900 shards, 300-500 crystals and 90 clusters if you are going for those. Now we need to balance it out, currently I'll use garuda as the example since she is the fastest to beat.

    Hard Mode - Garuda- 2min (fastest time) = 30 runs in an hour.

    25- Shards = 750/hr
    12- Crystals = 360/hr
    3- Clusters = 90/hr

    Extreme Mode Garuda- 3 min (fastest time) = 20 runs in an hour.

    50- Shards = 1000/hr
    25- Crystals = 500/hr
    5- Clusters = 100/hr

    Doing it this way you would be able to get people more active in the primals, especially the crafting peoples and may help alleviate RMT although they can use this to fund their services it would help people not use them as much. If you have an suggestions please add to it in the comments section.

    Edit: You only get 1 of the three rewards. so mixed results may very.
    (2)
    Last edited by Sipherous; 10-05-2014 at 03:30 AM.