
Originally Posted by
Eekiki
Okay, gotcha.
I dunno Neptune, that's not the impression I'm getting from this translation. Sounds to me like SE's plan is to give melees a damage buff, and possibly a buff to their self-healing abilities.
Even if that's the case, I'm kind of on the fence about that. Yeah, melees need some kind of damage buff to help them compete a little more with archers, but I have some concerns.
If abilities like second wind are enhanced, that lowers the market rating for Conjurers. I thought the whole intention was to make Conjurers the main healer class.
Second, one of the reasons I chose Pugilist was because it appeared to me that its purpose was to be an offensive tank, absorbing damage through speed and evasion, and maintaining hate through dealing damage. This would be opposed by the Gladiator, a defensive tank, using enmity generating abilities and absorbing damage through vitality and shield blocking.
A friend of mine chose MRD, because MRD had a standard TP-generating attack that could hit multiple enemies. Now that attack is on a 30 second cooldown (or something like that, I haven't played MRD) and MRD's auto-attack hits only one enemy.
So me choosing PGL to be an offensive tank, and my friend choosing MRD to be a crowd control melee attacker, are now just regular old DD's, and outshined in that department by ARCs.
I'm not saying ARC shouldn't be the most powerful physical attacker, but ARC is so far ahead of other DD classes it isn't even worth it for your average player to bother with anything but ARC.