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  1. #21
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I'm pretty sure ranged attacker's has always been just as strong as close ranged melee in other Ff titles if anything they had an advantage which was dealing dmg from a far and taken reduced dmg by being in the back row. Now its dealing dmg from a far or taken none or a lot of dmg.

    I don't think they need to change the classes per say just make boss mobs punish ranged attackers from time to time with move that only can hit people who are far this would involve ranged melee and caster's more in the battles.
    (0)

  2. #22
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    Okay, gotcha.

    I dunno Neptune, that's not the impression I'm getting from this translation. Sounds to me like SE's plan is to give melees a damage buff, and possibly a buff to their self-healing abilities.

    Even if that's the case, I'm kind of on the fence about that. Yeah, melees need some kind of damage buff to help them compete a little more with archers, but I have some concerns.

    If abilities like second wind are enhanced, that lowers the market rating for Conjurers. I thought the whole intention was to make Conjurers the main healer class.

    Second, one of the reasons I chose Pugilist was because it appeared to me that its purpose was to be an offensive tank, absorbing damage through speed and evasion, and maintaining hate through dealing damage. This would be opposed by the Gladiator, a defensive tank, using enmity generating abilities and absorbing damage through vitality and shield blocking.

    A friend of mine chose MRD, because MRD had a standard TP-generating attack that could hit multiple enemies. Now that attack is on a 30 second cooldown (or something like that, I haven't played MRD) and MRD's auto-attack hits only one enemy.

    So me choosing PGL to be an offensive tank, and my friend choosing MRD to be a crowd control melee attacker, are now just regular old DD's, and outshined in that department by ARCs.

    I'm not saying ARC shouldn't be the most powerful physical attacker, but ARC is so far ahead of other DD classes it isn't even worth it for your average player to bother with anything but ARC.
    actually PUG can still tank just fine for me, if anything it is much more easy now.
    (0)

  3. #23
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Don't like how there was no mention of Glads getting any attack buffing, like every other melee class.

    We're melee classes too guys, please don't forget us.
    (0)

  4. #24
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Firon View Post
    I'm pretty sure ranged attacker's has always been just as strong as close ranged melee in other Ff titles if anything they had an advantage which was dealing dmg from a far and taken reduced dmg by being in the back row. Now its dealing dmg from a far or taken none or a lot of dmg.

    I don't think they need to change the classes per say just make boss mobs punish ranged attackers from time to time with move that only can hit people who are far this would involve ranged melee and caster's more in the battles.
    thats not the solution, i think in a perfect world the solution would be to give identities to each class that they have their own mechanics and game play.Sure we have it now but is nearly not enough , think how different is a gladi to an archer , well i would like to have the same individuality but all around jobs.

    Pug could have their stances that never happened ,

    Mrd could build a "rage" bar by standing still then 1 blow = hell.

    lancer could have mobility as a weapon(idk how to introduce this)

    etc etc etc.

    This is my invision of what ffxiv jobs should had been. Then added into that you could mix/match skills, but jobs could still keep the individuality.

    How could this help the topic at hand , no idea. i think pidgeon holing(or whatever is called) is a problem with all mmos all together.
    (1)

  5. 08-05-2011 05:18 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  6. #25
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I haven't done the higher dungeon so dunno how bad it is myself, only from reading these forums but I say for now for other melee classes it might be bad, after 1.19 might get better, post 1.20 with jobs might make it better.

    + in FFXI days I helped the whole linkshell so many times doing same damn mission NM's (Zilart & COP) and stuff and we had to come up with new strategy for those people that didn't have multiple jobs it took a lot of thinking and strategy building but we did it for every damn person in the LS... (I think was about 56-60+ members) I'm sure if you plan it out right, although you might not get all 5 chests you should be able to get the clear without using archers at all. Gonna be tough but the feeling after taking down the boss without the regular builds everyone else uses is sometimes good feeling.
    (0)

  7. #26
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Neptune View Post
    At best you're right, and at worst you're horribly wrong. But that's why I post on these forums, to ensure the best possible outcome. I just want to do my part to make the issues clear. Your suggestions would be great and I hope that is exactly what happens. I was talking about flow of player behavior actually.
    Just to be make sure that we are on the same wave here, my post was not intended as an attack of any kind. I just stated my view on the lack of invites. (^_^ ) There's always a time when certain jobs are in favor with the "public". I remember a time where my little brother and i were playing Final Fantasy XI. I was leveling a Red Mage while he was leveling a Thief. We got a certain point where i got invites for parties, simply by logging on. He on the other had was waiting for hours, just to get an invite, just because there were "better" jobs out there. After a few weeks, he was on the verge of quitting the game because he was so fed up with waiting for hours and hours, just for an invite. Thankfully he managed to create a static Linkshell party with a couple of LS members and got his Thief to 75 in a "jiffy".

    It was the same with other jobs as well. Dragoons, waiting hours on end for a party. Then an update arrived where pentathrust gave massive TP and suddenly everyone was leveling a Dragoon. Puppetmaster, the same...

    I can only hope that after the rebalancing and job introductions, each class will have equal use in a party. After that, it's the community that decides which classes they want in their parties. (Even though they are already doing that with parties like GLD, ARC, ARC, ARC, CON, CON) (^_^; )

    Time will tell. (^_~ )
    (0)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  8. #27
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    It's more of a community issue than anything else, though I do believe they need to do something to make melee more appealing. It does suck seeing people only wanting archers for the dungeon on my server, and sucks even more when your own shell throws you under the bus because they want only archers for the fight.

    Anyway... the biggest problem with melees is the risk factor at the ogre, since if you fail to stop inferno drop from happening for whatever reason (Not sure if it's based on damage, luck, or something else but I've seen it go off after countering it with a weaponskill) you'll be paying for it since either your mages will have to cure you, which will reduce your MP and generate more hate, or you'll have to get to a safe spot to heal yourself.

    Either way we'll see what happens. Personally I do think they should have held off on dungeons until after the battle system, class adjustents, and jobs were implimented and pretty polished, then maybe this issue would have never happened.
    (3)
    Last edited by Corrderio; 08-05-2011 at 05:26 AM.

  9. #28
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I'm sure theres more than 1 way of doing it, just when people find the first possible method, they go with that and scarp all the other possible jobs that could very well clear Darkhold

    Edit: Exactly Corrido its a Community Problem
    (0)

  10. #29
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Please be careful with raging because of a very rough translation. I normally don't bother because Reinheart is much more experienced at this than me, but the passage most literally states their intent to both watch the current situation, and adjust the damage potential of melee classes. Since it is perfectly possible to avoid *all* the special attacks of a NM, MP costs are o.k. as long as your melee characters learn to not stand in the line of fire.

    So in short:
    1) Melee Characters will get a buff
    2) They will watch how this turns out.

    This is just a trial run.

    Personal note:
    I never understood how a bow could deal more damage than a great axe in a MMO. Perhaps it's so that archers are able to solo... stupid nonetheless. I don't cry "nerf archers", but maybe they could get a role other than being the untouchable powerkillers they are now. Maybe something more subtle, like being a trickster, crowd controller and ranged debuffer...
    (4)
    Last edited by Rinsui; 08-05-2011 at 05:34 AM.

  11. #30
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Starlord View Post
    I'm sure theres more than 1 way of doing it, just when people find the best/easier possible method, they go with that and scarp all the other possible jobs that could very well clear Darkhold
    fixed./10char
    (0)

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