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  1. #1
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    I did not read every post in this thread but i did read the first and last 3 pages and it seems like OP misunderstands the original dev post.

    In the original Japanese dev post he pretty much says,

    In regards to powerful ranged attacks, spots are provided to avoid these attacks, such as the rear sides of the monster in question. in regards there are options to improve strategy so we'd like to continue to observe with the current setup. (NOT word to word translation)

    I don't see how Matsui is telling dps to suck it up, if they are not getting invites then its the groups/ls fault for choosing to use strategies that make dps useless. I support Matsui's response on this matter; i think i would be more disappointed if he posted saying he would gimp the fight/system because afew would rather use their time to bitch on the forums rather then try different strategies. Our LS has a number of different strategies we use when we do the dungeons, each created for different type of group setups and we use DPS A LOT when doing speed runs, as the strategy we use for ogre and skele room is faster with more close range dps. so i know for a FACT there are ways to do dungeons with close ranged dps.

    In regards to MP, this should NOT be a issue for any group that chooses to use close range DPS as there are spots where DPS will take no dmg and even ways to stun his aoe. When ppl learned that Fafnirs breath and tail aoe can one shot a party, ppl came up with strategies to avoid getting hit; they did not bitch and demand for a spell/ability that can instantly revive a group that got wiped.

    as i stated i did not read every post so i apologize if what i posted has alrdy been said.
    (0)
    Last edited by Shura; 08-07-2011 at 09:48 PM.