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  1. #91
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    they already said on 1.18a notes they going to increase melee damage of most ws.
    This thread is pointless now me think.
    (1)

  2. #92
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    I believe the Square Enix Dev Team more than likely done this without a party full of archers.
    You can bet the tried different setups.
    Knew how the boss worked.
    Strategised to take him down.
    (1)

  3. #93
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    way to reply without reading the thread at all.
    Ever heard of something called Area of Effect?
    so you want mage and archer to get hit by aoe attacks too? maybe this will happen sometime depending on the aoe move.
    but if they get hit by an aoe that almost kills the melee classes then mages and archer will probably die?

    but thats my opinion and i didnt see any party fights so far and im far away from them too probably. neither have i see any content in the higher lvls.
    (0)

  4. #94
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Strange... I didn't get parties at the patch's day1, but when someone in the forums told that the Marauder can tank properly, or even better (no sh*t), then it was cheesecake easy to search for one.
    (0)

  5. #95
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Firon View Post
    actually PUG can still tank just fine for me, if anything it is much more easy now.
    Absolutely true, but ask yourself this: If you had to choose between a PGL and GLA to tank the darkhold, what would you choose? If you had both PGL and GLA geared and rank 50 and were asked to tank, which class would you choose?

    Even MRD can tank just fine if you know what you're doing, but nothing can tank like a GLA. If it's SE's intention to make GLA the only dedicated tank class, that's fine. But what makes MRD, PGL, and LNC unique from each other besides the weapon, and an ability or two? Before it was kinda like this:

    GLA: defensive tank
    PGL: offensive tank
    MRD: crowd control melee
    LNC: support melee
    ARC: ranged damage
    THM: arcane magic
    CON: elemental magic

    Looks to me like Yoshi-P's "class uniqueness" was already in the game. Now this is the direction it appears to be heading to me:

    GLA: tank
    CON: healer/support
    THM: nuke/debuff/DoT
    ARC: ranged attack
    MRD: melee
    PGL: melee
    LNC: melee

    Yes, it isn't this cut and dry yet, but as I said, it looks like this is the direction we're headed in.
    (0)

  6. #96
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Zkieve View Post
    I always tought of rangers in most games to be overpowered compared to reality simply becouse they had to buy ammo.
    Nerf arc atack and increase melee atack.
    All fixed, arc already have the distance advantage , should not get ALSO the damage advantage they now have.
    Ranger/Archer is supposed to be overpowered. Its pretty much the melee equivalent of Black Mage.

    The problem is less with the game design and more with people -- its been proven time and time again than any set up can beat the dungeons. GLA tanks, MRD tanks, PUG tanks, LNC/MRD/PUG DDs, CON healers, THM healers -- anything works as long as its properly balanced.

    Just because the Healer/Archer/Tank set up is the most efficient doesn't mean there's a desperate need of change or to nerf Archer -- they just need to design future content in a way that grants other DDs an equal chance.
    (1)

  7. #97
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think they need to look at melee & ranged balance a little differently. It would be possible to balance them to deal equal amounts of damage. Some argue that ARC should deal more damage for having to purchase arrows, yet ARC are also given the benefit of attacking at a distance whereas Melee have to expose themselves to damaging attacks. While the ARC takes little to no damage at all and will be less likely to suffer gear damage, the melees will be taking more damage and are more likely to need repairs. So the cost in resources may be more balanced that we all like to let on.

    The ARC also have the added advantage of nearly always being in range of their opponent, while the melee sometimes may have to move away to save themselves.

    Obviously a small advantage would have to be given to the melees in mobile fights to ensure they do equal damage. But, given any disparity in the resource costs, a completely equal footing, regardless of movement, could be acceptable.
    (0)

  8. #98
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Arc becomes Bard, loses its damage potential in parties, obtain increased buffing potential in parties, retains its dps superiority while used as a class.

    Melees become heavy dps jobs, obtain increased damage potential in parties, become the king of dps while used as a job, retains tanking superiority over arc while used as a class.

    I don't see a problem with ARC. I can see an issue arising with BLM however. It'll be a CC job, but nuking leaves something to be desired still. They need to figure out something else for that issue.
    (0)

  9. #99
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    1: FFXIV only currently has mid game content until R50 cap is raised in 1st or 2nd expansion

    2: Stop jumping on the band wagon and blaming MP cost. I've played both Mage classes to 50 prior to the regen patch and even since the mp cost increase patch: there's no problem/ just more tactics/learn how to spiritbind/soughspeak, etc.

    3: the ogre can and has been killed by competent melee parties: it requires strategy and a well developed sense of the fight.

    4: in support if the above: geography and battle regimens are required to make the fight quicker in order to save mages MP

    The problem with most FFXIV players today is they don't BR and the mages are too spoiled and whiny. The battle system is headed in a good direction.

    Here's the main issue with range/archer: they exploit BR due to being the only DoW with a insanely fast normal attack cooldown, thus faster defense down BRs with nearly no downtime.

    Granted there are some NM fights that exclusively require Archer: Uraeus, etc.

    SE does need to strategize better aoe avoidance mechanisms for melees. Positioning and abilities should be factored in a more concentrated manner.
    (0)

  10. #100
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by AreeyaJaidee View Post
    1: FFXIV only currently has mid game content until R50 cap is raised in 1st or 2nd expansion

    2: Stop jumping on the band wagon and blaming MP cost. I've played both Mage classes to 50 prior to the regen patch and even since the mp cost increase patch: there's no problem/ just more tactics/learn how to spiritbind/soughspeak, etc.

    3: the ogre can and has been killed by competent melee parties: it requires strategy and a well developed sense of the fight.

    4: in support if the above: geography and battle regimens are required to make the fight quicker in order to save mages MP

    The problem with most FFXIV players today is they don't BR and the mages are too spoiled and whiny. The battle system is headed in a good direction.

    Here's the main issue with range/archer: they exploit BR due to being the only DoW with a insanely fast normal attack cooldown, thus faster defense down BRs with nearly no downtime.

    Granted there are some NM fights that exclusively require Archer: Uraeus, etc.

    SE does need to strategize better aoe avoidance mechanisms for melees. Positioning and abilities should be factored in a more concentrated manner.
    1) content is content
    2) mp costs arent the problem, our mages havent had an issue with it, the only real change is you have to manage it now instead of blowing through it
    3) the biggest issue is his main aoe that hits all around him, but its manageable if you arent taking lower ranked people up to him(as they take more dmg due to their rank alone)
    4) this is just obvious and its amazing how many people dont know they exist still

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