Honestly I think they should do away with ammo as a consumable item so that Archers can stop lording the "we have to pay to attack!" argument over everyone. Until arrows are suited to specific situations (like the original site claimed) they hold no meaningful gameplay value as a consumable item.

It's also ridiculous that they have comparable or greater attack than other war classes without hardly any of the risks involved due to their range. Honestly I would prefer ranged classes do a little less damage for having the advantage of range. I say this not as an Archer sure but I do intend to take up Musketeer the minute it becomes available and even then I'd prefer lower attack for the advantage of range simply for the sake of game balance. We need to avoid situations where the community shuns all non-ranged classes that aren't tanking.