Actually Bay had official translated one on the one from the JP rep yesterday, should post this here as well.
A similar discussion popped up recently on the Japanese forum, and so Mocchi brought it up with Matsui to get his feedback on the situation and see what changes are being considered.
- Front line damage dealers
We will be making adjustments to some of the actions for pugilists, marauders, and lancers which will add a bit more damage. We're currently in the process of performing post-adjustment balance checks.- Monster AoE attacks
Many of the most damaging AoE attacks have a specific area that is affected, so by standing to the side or behind an enemy you can avoid the attack. I believe there is still some room for adding a bit more strategy to this, so let us monitor the situation for a bit before we decide how to address it.
With that said, we will be making adjustments to both classes and monsters in regards to these things.
i dont understand how holding on to the few precious cures mages have translates/is equivalent to strategy lol.
wouldnt most mages prefer to use their MP for nuking/enfeebling? why should a group of 8 have more than 2 healers?
i havent done the dungeons yet but it sounds like mages kinda hang out waiting for their turn to use one of their few cures on someone.
in every other MMO you have 1/2 healers, a tank and literally anything else to deal most of the damage whether it be a mage or melee. why cant we do that here?
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Looks like I was right in my interpretation of your original translation when I replied to the OP. Wish people like the OP would quit being reactionary to every Dev response and actually think about things and comprehend them *before* posting.
I only have a few minutes but I picked the two most incendiary posts to reply to.
Interesting. I wasn't hiding anything. It's right out there in the open why I opened this thread, and you're right that it's consistent with my other threads about this patch. MP cost was a small change that has had an incredible effect on the balance of the game. It's becoming clear that the entire dungeon was balanced on the tip of healing magic casting, a ridiculous and unacceptable scenario.[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
So you don't think that sticking up for other classes merits further attention from me? I noticed that you are a Gladiator and Archer. No wonder you don't care about anyone but yourself. Way to go.
Masochism is the love of pain. If I don't like it what does that tell you?
To you two who think criticism is whining, I'd like you to ask yourselves why asking for change is annoying to you. All I hear outta you is that you want to improve your own entertainment at the direct expense of others.
Last edited by Baccanale; 08-05-2011 at 02:57 PM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.
Is this all you do now?
As a melee it is fine. There are ways to avoid the worst effects of AOE's. This is a typical problem of melee in MMO's and there have been many solutions developed for it. I can see why you would bring it up as another "catastrphe in FFXIV", being that doing this is your apparent calling in life, however as a melee it does not bother me for these reasons:
1. Positioning
2. Jousting
3. Stoneskin
4. Self Heal
5. Stunnable/interuptable AOE's
6. The ability to reduce TP gain of a mob
Because these mechanics are also part of FFXIV, I see no serious issue with AOE's as a melee.
All I see in Matsui's post is a promise to boost melee damage which is awesome, as for the rest thank god, THANK GOD that he is not interested in doing away with every single challenging boss mechanic simply because some people are overreacting and crying wolf before they bother to seek simple solutions to their problems themselves.
Last edited by Murugan; 08-05-2011 at 06:25 AM.
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