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  1. #10
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Aldora View Post
    I believe that adjusting the balance will also change the flow of a battle and require different strategies for bringing down tough (boss) mobs. Therefore, for now i tend to put the lack of melee invites under the "balancing"-work they will be doing for the patches 1.19 and 1.20.

    For all we know, the introduction of the Job-system might reduce MP Cost for healing abilities when selecting the "Healer"-job or maybe increase the damage dealt melee classes when the "Warrior"-job has been selected. But, i do not want to speculate what SE has in store for us in the upcomming patches.

    Personally, i'm going to wait untill they are finished implementing the new battle- and job-system before diving into game. But that's just me...
    At best you're right, and at worst you're horribly wrong. But that's why I post on these forums, to ensure the best possible outcome. I just want to do my part to make the issues clear. Your suggestions would be great and I hope that is exactly what happens. I was talking about flow of player behavior actually.


    Quote Originally Posted by Firon View Post
    I really don't see this being a problem when people are beating this w/o all arc teams. Meowwowie had shown us a great vid of them slaying the ogre. it just feels like you are saying they should lower mp's cost and let melee stay in and just get hit and so mages can spam cure's.
    If you don't see a problem you should ask around your server and talk to some of the melee players who have had a lot of trouble getting into Darkhold runs. The real problem is that the dev team doesn't see the kind of feedback that is right there in front of them. MP costs should be lowered because it should only take 2 mages not 3-5. Spam curing is fine for a few minutes, maybe 5. Right now you could maybe get off like 1 minute of true cure spam before wipe.
    (3)
    Last edited by Neptune; 08-05-2011 at 04:55 AM.