Going to be optimistic and say Fenrir will probably be the toughest dungeon boss we have ever had. Just by the fact that ST will have no lockouts. Free sands anyone? Sol will be uncapped as well. Average ilvl will be 105
Going to be optimistic and say Fenrir will probably be the toughest dungeon boss we have ever had. Just by the fact that ST will have no lockouts. Free sands anyone? Sol will be uncapped as well. Average ilvl will be 105
Im really hoping they bring back some difficulty to the game.
When 2.0 first went live, I remember wiping on Demon Wall for an hour - The fight wasn't particularly hard, it was just a dance but still it was pretty intense!! - Titan hard as well - Pretty difficult at the time... Now it just seems to be "Heres some new "hard" dungeons that aren't that hard at all...
Hopefully with the lockout being removed from ST, they up the difficulty with the new stuff.
I really can't agree more with this, and the post above yours as well.
Right now, for me personally, the hardest thing about the game is finding people to do coil 2 with. Everything else (inb4 zomg u don't raid = u don't know sh*t) is too easy. I know that not all people feel this way, and that for newer players there are a lot of things that can certainly be difficult still. Ramuh Ex is pretty difficult with a PUG but with a good group or with ur FC its just another boss.
I also understand that Yoshi cares a lot for the newer players and he is also satisfying the raiders with coil3, but what about the rest of us "middling" players? I find it insulting that ST is considered challenging content for tier 2 stuff (anything not coil and not a normal dungeon). Hullbreaker Isle, Tam Tara, and stone vigil are easily doable with 3 people. No challenge at all.
I love the game and still log in everyday because it is fun for me, but at the same time, if I die its usually just a derp and not because something challenign caused me to fail.
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