Page 3 of 3 FirstFirst 1 2 3
Results 21 to 30 of 30
  1. #21
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Granyala View Post
    Not being able to click on targets that are OOR is irritating as hell, I totally agree.
    Dimming them like in WoW would be a start, so I can triage right away w/o trying to target the poor sucker 3x before realizing that he is too far away again.



    I've got a PC with 8GB RAM, there is no reason at all that the limitations of some shitty ancient console-toaster should apply to my game... esp not in PvE scenarios...
    No but the PC Minimum Reqs. cannot be overshot...at least not before an expansion drops. Otherwise SE has false advertising on their hands when the game suddenly needs an extra GB of RAM to even run.
    (0)

  2. #22
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lithera View Post
    No but the PC Minimum Reqs. cannot be overshot...at least not before an expansion drops. Otherwise SE has false advertising on their hands when the game suddenly needs an extra GB of RAM to even run.
    Doubt a few UI changes would change anything in regards to the minimum specs.
    Yes I hope that they up them with the xpac, but if they also have to support the PS3, PC minimum spec will be the least of their worries.
    (0)

  3. #23
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Granyala View Post
    I've got a PC with 8GB RAM, there is no reason at all that the limitations of some shitty ancient console-toaster should apply to my game... esp not in PvE scenarios...
    So-called "PS3 limitations" have absolutely no bearing on the topic being discussed here. Render order is render order, regardless of platform; the only difference on PS3 and lower-end PCs would be the total number of models displayable.

    SE's made some strange choices as to which models have priority for rendering. Enemies related to the event (hunt mobs, FATE mobs, etc) and party members should always be top priority. Players outside your party, Chocobos, and freaking Minions can be invisible, for all anyone cares about them. SE has proven that they can adjust render priority, which is why S-ranked hunt mobs are now a lot easier to find than they used to be, so it's a mystery why there's still occasions when party members are not rendered.

    A mystery, but not one that has anything to do with PS3.
    (3)

  4. #24
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    If, for some reason, they can't get the rendering priority right, another option would be to let us target & use skills on party/alliance members through the party/alliance list regardless of the visibility of their 3D model.

    They had basically the same problem with XI for the longest time. You couldn't target or use skills on someone if their model wasn't visible. And player models went invisible a lot with gear swap macros for practically every skill being the norm. Your casts on other players would constantly fail or get flipped to someone else. Took them a few years, but eventually they made it possible to target & cast on someone whether they were visible or not.
    (2)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  5. #25
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Bixby View Post
    If, for some reason, they can't get the rendering priority right, another option would be to let us target & use skills on party/alliance members through the party/alliance list regardless of the visibility of their 3D model.

    They had basically the same problem with XI for the longest time. You couldn't target or use skills on someone if their model wasn't visible. And player models went invisible a lot with gear swap macros for practically every skill being the norm. Your casts on other players would constantly fail or get flipped to someone else. Took them a few years, but eventually they made it possible to target & cast on someone whether they were visible or not.
    This would be very nice.
    (0)

  6. #26
    Player
    Cadwgan's Avatar
    Join Date
    Jul 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Vala Cadogan
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Not the same issue as XI, that was an unloading and reloading issue, they added a way to target not the player, but just their name in the party list.


    Might want to use their language, start a petition on party member graphical and network culling, prioritise party members over everything else, that way they'll always be targetable. When objects are culled the client isn't even aware they exist, never mind have the ability to act on them.
    (0)
    Last edited by Cadwgan; 10-08-2014 at 10:43 PM. Reason: Info

  7. #27
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Bumpity bump bump. This is something that really needs to be put into the game. It's a huge damper even since the first time I walked into a large scale fate in a party.
    (0)

  8. #28
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by reality_check View Post
    Over a year since launch, we've been asking the developers for two things:

    Put priority on having party members resolve for large events so that we can actually raise/heal them.

    Add a UI function that greys out, or visually shows us, which party members are too far away to be clicked on.


    Please look into it.
    But.... I raise/heal partys member by the "member list", when I select the member on the member list,
    my screen will target on that member as well... so if he is too far then i will not able to target him....

    Unless you are asking to display ONLY your party PC, otherwise, in real large events when hundreds of PC stacking together... ^^;
    (0)

  9. #29
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nicobo View Post
    But.... I raise/heal partys member by the "member list", when I select the member on the member list,
    my screen will target on that member as well... so if he is too far then i will not able to target him....
    The issue is that in large scale fates, you can't even target them through the members list unless their character model is rendered on your screen. The client will choose to render chocobos and other mobs/characters before rendering your own party.
    (0)

  10. #30
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Definitely want to see this. Really kills me when I can't heal or raise party members I know are nearby.

    And the greying when out of range. Although the MP cost of a spell turns red when you target someone out of range... it's very hard to see. I'd waste much less time on the dragoon standing with a different alliance or whatever if they'd just gray out on the party list at >25 yalms.

    Though... if we had a modable UI... you know, that thing SE said we'd get 6 months after release? ...we could do the second thing ourselves...
    (0)

Page 3 of 3 FirstFirst 1 2 3