I fully support this.
I fully support this.
If this will keep role players away from me then I support this lol
I am fully in favor of this product and/or service.
Endorsed.
I've actually been discussing this very thing with many of my friends. Often we assume the others are busy, when in fact they're just whittling time until someone else appears to be interested in roleplay.
Roleplay is a major reason why I play FFXIV. I'm glad it's insofar been supported by the development team, and I'm actually looking forward to additional features.
Please take time to consider this, and possibly other flags.
I also support this! (Ty for posting it, I recall the talk about it over ls earlier^^)
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
A roleplay and mentor icon would be really great and helpful. As an RP'er I'm never sure whether to approach people, and as someone who's very nervous in dungeons first time around it would have been lovely to have a mentor option.
It would especially be helpful to new sproutlings, if I see one I always ask if they're new to see if I can offer any help. To give newbies the knowledge that some people are kind/approachable/ready to help would a big benefit.
I don't RP and I'd make a pretty crappy mentor, but I like options so I support this. Anything that facilitates grouping or socializing I can get behind pretty easily, even if I won't use said features.
not to sound a dick but what roleplaying mean?
i mean arent we playing roleplay game?
unless roleplaying means ppl with large Roleplay history
While it is true that we are playing what is called a "Massively Multiplayer Online Roleplaying Game", or "MMO" for short, many people do not play the roles of their characters and instead play the game as designed.
What Roleplayers do is put themselves in the roles of their characters, speaking as if the players were their characters.
A typical MMO player might say "LFG AV Run! PST!"
A Roleplayer looking for the same thing may instead say, "Attention! I request the assistance of some fellow adventurers in braving the treacherous depths of the Aurum Vale to discover the whereabouts of missing miners! Who's with me!?"
Roleplayers are more akin to actors in a performance than an audience to be catered to exclusively by the game. Many roleplayers put on player-run special events in the game, the housing system has allowed for a number of unique shops, bars, or other hangout locations to be accessible beyond the Adventurer's Guilds, and I am sure there will be much more on the way.
In my opinion, Roleplayers are often the foundation of any MMORPG, as they often have the most time and energy devoted to the game, not only playing these roles of their characters, but also trying to play the actual game as well. Sometimes, the developers of an MMORPG have even watched their roleplaying community carefully and have adopted unexplained aspects of the game's lore invented by that community as canon. Being a roleplayer in an MMORPG is something that, I feel, causes an MMORPG to be a lot more enjoyable for that reason.
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