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  1. #11
    Player
    Rikkustrife's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Overlord Rikkustrife
    World
    Diabolos
    Main Class
    Archer Lv 65
    Quote Originally Posted by Wishangel View Post
    It's such an easy fix too, I'm not joking. Pretty much any developer could make this QoL change in less than 10 minutes.
    You are wrong.
    There are many factors involved, like how clear is the code, is it easy to read, find where in the many lines of code is the part about companions.
    Then since it considers companion a party member, you would have to find the code section about party members, to see how any changes to chocobo companion would affect that, as well as the code section involving the duty finder.
    It could be very simple, or not so simple depending on how it is written.
    (3)

  2. #12
    Player
    WingsofWar's Avatar
    Join Date
    Aug 2013
    Location
    Ul dah
    Posts
    129
    Character
    Aria Jade
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mugiawara View Post
    No idea what that was but they need just let us friggin' queue with the Chocobo out or even when his summoned and when dungeon starts then he'll disummon.
    xDDD!
    All they have to do. We've been asking for Chocobo QoL's since the games released.
    Quote Originally Posted by Wishangel View Post
    It's such an easy fix too,...
    Quote Originally Posted by Rikkustrife View Post
    There are many factors involved, like how clear is the code, is it easy to read, find where in the many lines of code is the part about companions.
    Then since it considers companion a party member, you would have to find the code section about party members, to see how any changes to chocobo companion would affect that, as well as the code section involving the duty finder.
    It could be very simple, or not so simple depending on how it is written.
    Companion system object has many complex and memory intensive infrastructure seeing as how its an instance of a party member that gains exp and has its own stats and skill sets. Its also likely a local object running on the client. Once summoned it acts as a special party member flag. The instance que has its own lobby and must check that the party is within specific parameters before entering the lobby, and my guess as to why the companion system cannot be entered into the que lobby is because of the memory dump that needs to occur client side before the instance can begin. In games performance suffers tremendously if you make the client do more than it should, most processes should be done on the server side.

    Of course this is all my guess....and no i don't think this is an easy fix.
    (3)

  3. #13
    Player
    Wishangel's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    S'ynclair Nunh
    World
    Balmung
    Main Class
    Archer Lv 50
    You must realize my solution involves creating an independent function whose only purpose is to merely prompt the user if they would like to continue with the action of summoning a companion before completing said action, so it shouldn't interfere with other processes, though it is still possible that it could if the player is in queue.
    (2)

  4. #14
    Player
    WingsofWar's Avatar
    Join Date
    Aug 2013
    Location
    Ul dah
    Posts
    129
    Character
    Aria Jade
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wishangel View Post
    You must realize my solution involves creating an independent function whose only purpose is to merely prompt the user if they would like to continue with the action of summoning a companion before completing said action, so it shouldn't interfere with other processes, though it is still possible that it could if the player is in queue.
    Yeah sure i get your original post. A prompt would clearly solve the issue of removing us automatically from a DF que once we summon a companion and save us headaches by missing our que windows for a later one, and would be easy to implement IMO. However in the case of having a companion out while in que for an instance is a separate entity as i mentioned which i believe what Mugiawara was eluding to.
    (1)

  5. #15
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by LaralnKornera View Post
    You are forgetting one fundamental rule of coding. When You add or change anything in one line, it messes with another. Changing a code could break or change anything and when you have a GIANT list of possible locations where code could change, it takes time which equals money.
    If code is shit and has no proper software architecture below it, then you might be right. I doubt FF14 is just a bunch of spaghetti code
    (3)

  6. #16
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Not being able to queue for dungeons while I have my Choccobo out and leaving a queue as soon as I mount my Choccobo is something I never understood why they designed it this way initially. And I understand even less why, after one Year of FF14, this problem of inconvenience still exists. Same goes for switching character while being registered with a specific role to a Dungeon. Why on Earth can’t we have Freedom while we wait?

    Let us use our Choccobos and just disband them when the group is ready. Let us call our Choccobos while we wait for a dungeon and disband them when the dungeon is about to start. Let us change to whatever job we want and when the dungeon starts, auto-force us into the job we registered with and get rid of the cooldowns as well when a dungeon starts so we can start directly using all skills at our disposal.

    The waiting times could be eased up a lot by allowing us to do more things while we wait. Heck, I would even start some leves here and there while waiting and lose one of them if the dungeon starts in the middle of doing it. Let it be our choice and not the mandatory settings of your program code.

    We hear quite often about engine limitations and PS3 roadblocks but this is something I do not quite understand why they can’t change it in one of the minor QoL patches.
    (2)

  7. #17
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Wishangel View Post
    void callCompanion(){
    if (player.status == inQueue)
    displayWarning();
    else {
    summonCompanion();
    }
    }

    void displayWarning(){
    cout << "Are you sure you want to mount up and LEAVE the QUEUE you've been waiting "<< timeInQueue << " hours for?" << endl;
    etc etc.
    }

    seriously fix this lol! I'm tired of accidentally leaving queue after waiting for half an hour.
    Seeing as the game most likely uses lua for it's game scripts it's probably

    Code:
    --Do the good thing
    function callChampion()
        if (player.status == inQueue) then
            displayWarning();
        else
            summonChampion();
        end
    end
    (0)
    Last edited by Magis; 10-06-2014 at 10:50 PM.

  8. #18
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Wishful thinking... it would be kind of cool if they had some sort of separation between 'summon/invite to party' and 'invite to DF queue'. This way you could summon your bird without it affecting DF queue or invite people to hunt parties with some sort of prompt of 'invite to queue?' 'yes/no'. If half the party is whisked away into the DF, it doesn't do anything but have them leave party (new party leader, etc.) This would also mean you could invite someone to queue with you in your party without having to leave the DF queue and start over (Like when you need only one more tank, ask a friend to use the DF since you don't want to be put at the end of the line again, and they get dropped into a completely different party.) Ah well...
    (1)

  9. #19
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Quote Originally Posted by Wishangel View Post
    You must realize my solution involves creating an independent function whose only purpose is to merely prompt the user if they would like to continue with the action of summoning a companion before completing said action, so it shouldn't interfere with other processes, though it is still possible that it could if the player is in queue.
    Yeah I think a lot of people missed this. lol.
    (1)

  10. #20
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by DefendPopPunk View Post
    Yeah I think a lot of people missed this. lol.
    Yeah, I was looking at the function he posted and was wondering why he got bashed for saying it's not an easy fix when his fix is a completely different fix than what they were thinking of lol.

    That moment when you summon your chocobo and lose your 30minute wait lol. D:
    (3)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

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