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  1. #1
    Player
    Wishangel's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    S'ynclair Nunh
    World
    Balmung
    Main Class
    Archer Lv 50

    Solution to all the problems with this game

    void callCompanion(){
    if (player.status == inQueue)
    displayWarning();
    else {
    summonCompanion();
    }
    }

    void displayWarning(){
    cout << "Are you sure you want to mount up and LEAVE the QUEUE you've been waiting "<< timeInQueue << " hours for?" << endl;
    etc etc.
    }

    seriously fix this lol! I'm tired of accidentally leaving queue after waiting for half an hour.
    (8)
    Last edited by Wishangel; 10-06-2014 at 04:31 AM.

  2. #2
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Oh snap ya'll, programmers up in here

    edit: ehhh, the mountUp() function is confusing because you don't leave queue when you get on a mount. Should be something like what Brianmj put lol. Same goes for mountChocobo()
    (2)
    Last edited by DefendPopPunk; 10-06-2014 at 04:14 AM.

  3. #3
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    All replies must be in C++. And eww, camel case

    or

    void call_companion(){
    if(player.status == IN_QUEUE){
    player.companion = AS_PET;
    player.summon_companion();}
    else
    player.summon_companion();
    }
    (4)
    Last edited by Brianmj; 10-06-2014 at 03:04 AM.

  4. #4
    Player
    Wishangel's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    S'ynclair Nunh
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by DefendPopPunk View Post
    Oh snap ya'll, programmers up in here

    edit: ehhh, the mountUp() function is confusing because you don't leave queue when you get on a mount. Should be something like what Brianmj put lol. Same goes for mountChocobo()
    You're right. you leave queue when you summon the chocobo to fight alongside yourself, rather than when you mount yourself up. I'll compose an edit lol.
    (2)
    Last edited by Wishangel; 10-06-2014 at 04:24 AM.

  5. #5
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    No idea what that was but they need just let us friggin' queue with the Chocobo out or even when his summoned and when dungeon starts then he'll disummon.
    xDDD!
    All they have to do. We've been asking for Chocobo QoL's since the games released.
    (9)

  6. #6
    Player
    Wishangel's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    S'ynclair Nunh
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mugiawara View Post
    No idea what that was but they need just let us friggin' queue with the Chocobo out or even when his summoned and when dungeon starts then he'll disummon.
    xDDD!
    All they have to do. We've been asking for Chocobo QoL's since the games released.
    It's such an easy fix too, I'm not joking. Pretty much any developer could make this QoL change in less than 10 minutes.
    (1)

  7. #7
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 90
    void callCompanion(){
    if (player.status == inQueue){
    //TODO
    //Please look forward to it
    }
    summonCompanion();
    }
    (5)

  8. #8
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    You know, if it was that easy, it'd be done already. Considering it was already asked before..

    I figured this was common sense.
    (2)

  9. #9
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Exstal View Post
    You know, if it was that easy, it'd be done already. Considering it was already asked before..

    I figured this was common sense.
    programmers on the internet all know what SE's code looks like through their use of the clairvoyance function call. didn't you know?
    (4)

  10. #10
    Player
    LaralnKornera's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    83
    Character
    Laraln Kornera
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Wishangel View Post
    It's such an easy fix too, I'm not joking. Pretty much any developer could make this QoL change in less than 10 minutes.
    You are forgetting one fundamental rule of coding. When You add or change anything in one line, it messes with another. Changing a code could break or change anything and when you have a GIANT list of possible locations where code could change, it takes time which equals money.
    (2)

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