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  1. #1
    Player
    Killtastic's Avatar
    Join Date
    Dec 2013
    Posts
    36
    Character
    Killtastic Jones
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60

    New to warrior end game tanking questions

    I've end gamed Pally for a while, but I'll hit 50 on Warrior tomorrow and I have a few questions

    1) Is Fracture worth using?
    2) What is the best use for vengeance?
    3) I'm all Vitality right now and intend to use Fending accessories, but I've heard going STR and striking accessories is possible. What's that all about?

    Thank you very much for your help
    (0)

  2. #2
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    1.) rarely is it worth using.
    2.) vengeance is good to use during large trash pulls or heavy hits like titans mountain buster etc.
    3.) if your gonna ot during hard modes or you have enough hp to lose the vit knock yourself out. But that's really if you want to hit slightly harder.
    (0)

  3. #3
    Player
    LukeyP666's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    143
    Character
    Sabbah Sunblade
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Drtoxicmedica View Post
    1.) rarely is it worth using.
    2.) vengeance is good to use during large trash pulls or heavy hits like titans mountain buster etc.
    3.) if your gonna ot during hard modes or you have enough hp to lose the vit knock yourself out. But that's really if you want to hit slightly harder.
    I wouldn't consider Hard Modes end-game to be honest....

    I use Fracture, but only on certain fights if there will be an extended period of downtime from the boss, like adds or something. For Turn 6 I try and keep it up as it's extra damage if there are Bulbs or Hornets up, or through Blighted Bouquet. For Turn 7, as OT at the start, I leave a Fracture on Melusine before going to pick up the adds, and also before going to burn down the Bowyers. And on Turn 9, I pretty much keep it up on Nael all the time as it will continue ticking when he's jumping around all over the place (I go Monk on Turn 8, so yeah...).

    Vengeance is Warrior's biggest mitigation skill outside of Inner Beast. I tend to use it coupled with an Inner Beast for extra mitigation for heavy hits. On Turn 9 if you're going to be taking Ravensbeaks for example. If you know you aren't going to need it for damage mitigation, which is often the case, you should use it as an extra Wrath stack generator to get to Inner Beast quicker during your Unchained/Berserk/Internal Release phase.

    I was specced as 30 Vitality for a long time, using all Fending accessories, but if you're in a static and you trust your healers, and they're okay with it, I would recommend the switch. The extra damage is nice, but won't drastically change the outcome of most fights. But as an OT on Turn 9, I can hit a sustained 300 DPS on Phase 1 with my 30 STR Warrior equipped with i110 Slaying/Penta-melded Ruby accessories. I also MT Turn 6 with this set up as well and start Turn 7 as OT but switch to MT before the Prosecutor (Paladin Hallowed Ground = Win).

    Basically, its entirely subjective to your role in your Party. If you will be MTing Turn 8 or 9, I would suggest staying specced with 30 Vit and Fending accessories for progression and learning the fights (if you plan on switching from Paladin to Warrior), and then slowly over time, maybe start switching out your accessories for Slaying ones. You could also go for penta-melded Ruby if you happen to have vast sums of Gil you want to get rid of
    (1)
    Last edited by LukeyP666; 10-05-2014 at 06:28 PM.

  4. #4
    Player
    Killtastic's Avatar
    Join Date
    Dec 2013
    Posts
    36
    Character
    Killtastic Jones
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Thank you guys.
    (0)

  5. #5
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    1. I'll use fracture if I'm DPSing out of defiance but only if it's going to live for most of the timer, if I'm going to hit something besides the boss for a bit or if I end up with a GCD at the end of berzerk/unchained that doesn't have a combo hit or IB ready to go.
    2. Vengance is great for taking big hits if inner beast can't be deployed...or in addition to IB if you're low on HP. The damage it deals is minimal except if you're doing a big dungeon pull.
    3. What do you plan on tanking with your WAR? That's how you figure out what you want your base HP at. Personally I'd go to 30 strength and use accessories to fiddle with HP. You make a 1:1 exchange there where the accs have less strength than vit on them. Outside of coil and Ramuh I'm in full DPS gear. For t6/7 I usually have 2 strength accs on.
    The ideal is i90 Ruby accs. with vit in them, though. That way you get both. This is expensive.
    But the strength is not only a DPS bump, it's more self-healing on IBs, and it's more hate. That can be very useful with some of the adds you need to quickly dispatch and keeping up both Storms debuffs.
    (0)

  6. #6
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Killtastic View Post
    0
    1) Not really, no.
    2) When you need to reduce the damage you're taking, like pretty much all other cooldowns. Big hits, large pulls of mobs, things like that.
    3) I have my WAR setup for tanking, and then one for DPS. I'm in all i110 gear so I switch to STR accessories for things like dungeon bosses where I won't be taking much damage, then back to Fending type accessories for large trash pulls. I'm still all-vit, but having high level armor lets me have a little bit of wiggle room to DPS in most dungeons. I don't really recommend using STR accessories and going all STR in WAR seeing as how it's going to be your first day as a level 50 WAR. Maybe later once you have a bunch of good gear to use and a good weapon and you've gotten used to it you can try switching back and forth between Fending and Striking accessories when you need to.
    (0)

  7. #7
    Player

    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    190
    Quote Originally Posted by LukeyP666 View Post
    And on Turn 9, I pretty much keep it up on Nael all the time as it will continue ticking when he's jumping around all over the place.
    Might want to check that health bar then next time, because dots don't actually keep ticking when Nael jumps. On all the other examples you gave it is actually very good to use it then, and I really recommend this for max damage output.
    (0)
    ~Crazy cat lady of Zero Tolerance.

  8. #8
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Don't use Fracture unless you're OT, or you have some serious downtime on the boss (which is almost never). It's a TP hog and is horrible.

    Vengence is one of your "Oh sh!t" buttons. Use it when you crap yourself during a pull.

    Go VIT til about 9 -10k base HP in defiance then go STR.
    (0)

  9. #9
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Killtastic View Post
    I've end gamed Pally for a while, but I'll hit 50 on Warrior tomorrow and I have a few questions

    1) Is Fracture worth using?
    2) What is the best use for vengeance?
    3) I'm all Vitality right now and intend to use Fending accessories, but I've heard going STR and striking accessories is possible. What's that all about?

    Thank you very much for your help
    1. Only in your burst dps (UBBIR) rotation but even then its up to personal choice
    2. I pair it with Bloodbath for a bit of added heals since the damage the mob takes under the effect of vengeance still counts towards it. I include it in the UBBIR combo.
    3. I personally have made the switch to 30 str as opposed to 30 vit and never looked back. Only use STR accesories outside of coil and if you're not mt.
    (0)

  10. #10
    Player
    BrielleBeaudonet's Avatar
    Join Date
    Apr 2014
    Posts
    80
    Character
    Brielle Beaudonet
    World
    Leviathan
    Main Class
    Marauder Lv 60
    1. Yeah, if you've established a comfortable threat lead. I use Berserk and Unchained somewhere in my opening rotation, after which it's a great time to apply Fracture, since each tick is benefiting from the bonus damage. I don't constantly re-apply it; there are usually other moves that take priority. But if you've got plenty of threat, no upcoming tank swaps, no reason to save that 2.5 seconds of GCD... go for it.

    2. Heavy damage mitigation. In Coil and EX Primals, save it for when you know heavy hits are coming or you want to give healers a break. In regular dungeons, pop it when it's available. A healer who doesn't have to heal can contribute DPS.

    3. Vitality is definitely the way to go, unless you have the time and money to create a separate gearset that's STR-focused for when you KNOW you're going to be off-tanking (with no tank swaps). For dungeons and HM Primals, the content arguably isn't hard enough to justify all that health, but VIT becomes important elsewhere.
    (0)

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