


Holy has stunStart the bigger mob groups with Divine Seal and Cure 2. Stoneskin is great to use. You get healing procs later on that help save mp. White Mages have Holy and Blizzard 3 for AoE stuns. Holy is great while in Cleric Stance but can eat mana. I use Blizzard 3 when I just want the stun effect. Its pretty much just a learn as you go type of thing. You'll learn how you like to heal. You'll learn the different dungeons and primal fights.
Blizzard 2 (not 3) has root



As others have explained, root doesn't prevent action, and on top of that, root (+Bind) is broken when the targets take any direct damage, making it a useless control in 99% of PvE situations.



NAn enemy under bind (the effect of blizzard 2) can still attack, but not move. You can use it on melee enemies out of melee range to prevent attacks, but it doesnt work that well on ranged mobs.
As for the original question, it sounds like a problem with the tank more than anything. If a tank tries large pulls, hesitates or moves too slow, then they will take massive amounts of damage before the pull stops, making your life as a healer very very difficult!
EDIT: time it took me to type this, many others responded to the bind/root properties of blizzard 2 as well.
Player
Bind stops them from moving, stun stops them from doing anything. I tend to only start doing holy once I know the tank isn't going to drop dead in 5 seconds without me healing him. Use divine seal then cure II, when you think you can spare a few seconds use regen and eye for an eye if you have that. Sometimes throwing virus out can help too.



Root stops a target from moving, but they can continue attacking (as long as you are in range). Stun stops a target from moving and attacking, at the cost of having a very small duration.


Depending on gear of tank plus yours and theirs competency you can really forgo the cure 2 all together (again keep in mind based on tank HP, and if you know where the tank will stop for the pulls etc, in some cases if the tank is new / not very geared extra care might need to be taken to ensure they live on heavy pulls).
But- If you have a well geared/veteran played tank you'll be able to easily Stoneskin / Eye for eye before the pull, before the tank actually stops pulling you should be able to stop slightly before and pop divine seal (even can pop it while your still running right before the pull stop area) and instead of going into cure 2, medica 2 instead. The range is fairly wide so this allows you to cast it slightly farther away- which should net you a few mila -to seconds on getting ahead on your rotation, It should be noted though that you don't want to do this too early and run the risk ripping hate away from your tank. It should be timed to hit right as or right after the tank flashes/steel cyclone/overpower goes off.
In the event you mistakenly cast early or your tank does something horribly wrong and you indeed do rip hate from them, if your geared there's a good chance you'll live through the initial hits, (pending on pull size) just be ready to pop that surecast the second you see your enemy list flash blinking red and cure 2 yourself.
Next you can follow into a regen, this will put you on GCD but it gives you time to weave in Cleric's Stance + a swiftcast (if its up) OR a presence of mind (if it's up) allowing you to go directly into Holy spam. Because holy has the stun attached to it you shouldn't run the risk of the tank dieing within the first 3 holy's as long as you hit all the mobs pulled in question. Your first stun will last for (3) seconds, when the 2nd debuff gets casts it will put it at (2) followed by the last debuff which will apply at (1). By this time your HoTs should have easily ticked the tank up to full, and depending on tank CDs / how your other DPS is the mobs should be nearly dead and the tank with enough HP to survive the remaining mobs without needing much help from you. *Granted you may need to peel out early of your holy spam if your tank mistakenly doesn't CD properly, or you do not hit all the mobs pulled with holy's. Your stun attached as stated by others above is the main reason this is allowed to work the way it does. So just be aware, once those 3 holy's go out, your tank will start taking damage again if they do not die, so be ready to take off the Clerics Stance and go back into curing with cure 1/2 depending on the needs at the time.
Last edited by NarikoStar; 10-06-2014 at 03:58 AM.
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If it's speedrun pulling you're having trouble with, the quality of the tank can make your life incredibly easy or difficult.
Any buff on someone adds enmity against you, but if the tank is able to get enmity on every mob on their way to a stop point, that gives you freedom to cast Eye for an Eye or Swift-SS during the pull.
If the tank has enmity on every mob--or even all but a couple--then you're also free to Divine Seal and Regen, using the cooldown after to move near enough the tank that they can Flash off what couple mobs might have turned to you. Seal will be up, you'll be helped, Cure II is ready to spam.
If you still have Swiftcast available at the time DS is gone, I find it useful to Swift-Holy in the center (or safest near-center spot) of the group, again using the cooldown after to reposition. Four seconds of stun on every mob is enough time to do a Stoneskin cast, maybe activate a cooldown (PoM, SoS, or DS if it's up), and still be casting a Cure II.
Several people have posted useful info, but here's what I usually do: Always trail behind your tank. Make sure you catch up quickly (sprint if you must!). If you know/can guess how big he's going to pull, pop Divine Seal as you run behind him. As soon as he stops, you should stop and immediately Cure 2 > run in +Regen the tank > Cleric Stance + Swiftcast + Holy > Spam Holy (save Presence of Mind + Holy for the bigger pulls). Pay attention to your threat and the mobs' hp bar. Use Shroud if needed. Benediction if it's up (I usually save Bene for larger pulls), or just immediately dance out of Cleric Stance and Cure 2 your tank. As mobs are dying, start Stoneskinning the tank. Also, I never, ever use Medica 2 for pulls. There's no need to.
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