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Thread: about blue mage

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  1. #1
    Player
    Mugiawara's Avatar
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    Jul 2014
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    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by Jinrya-Geki View Post
    It cause of SE stupid battle system and abilities being so limited. They need to redo it all again, because hearing answers like this for Blue Mage is really getting old.

    "We don't know how to implement it."

    "The servers can't handle the load."

    "Ps3 doesn't have the memory to handle that."

    "It's ready now, but it doesn't feel right implementing now"

    Or the infamous "This is how it's going to be" "That's not what I meant"

    3 Years Jesus Christ pick yourselves up already, or get a new team again.
    Don't forget "It'll confuse new players."
    (3)

  2. #2
    Player
    winxbloom61's Avatar
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    Aug 2013
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    Character
    Oceanis Thedemonslave
    World
    Balmung
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    Thaumaturge Lv 50
    Also to you people saying bad breath would be op and white wind being op no just add a long cd and if u still think its op LOOK AT EARTHWALL that thing is really op no cd and protects all dmg for 29 min so its used up a whm can easily spam that ~_~
    (0)

  3. #3
    Player
    Garlyle's Avatar
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    Ul'dah
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    Alvis Yune
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    Adamantoise
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    Fisher Lv 70
    Quote Originally Posted by winxbloom61 View Post
    Also to you people saying bad breath would be op and white wind being op no just add a long cd and if u still think its op LOOK AT EARTHWALL that thing is really op no cd and protects all dmg for 29 min so its used up a whm can easily spam that ~_~
    actally no, it's essentially a pre-empetive heal for 18% of the target's max HP, which generally speaking is actually inefficient compared to just throwing a normal Cure on a target - and even when it's a WAR with 11k HP it's still pushing MP-inefficient due to being twice as expensive and also having a longer-than-GCD cast time. The real value of Stoneskin is in the fact that it's several thousands of HP worth of MP you're not spending to heal once you're already in battle.

    Anyway, the real question is not "can we do a Blue Mage" - because they absolutely can - but whether or not what they create comes out actually like a Blue Mage in more than just name. Creating a good Blue Mage that functions in its own unique space on more than just the ability learning mechanics is the hard part.
    (0)
    Last edited by Garlyle; 10-09-2014 at 05:20 PM.

  4. #4
    Player
    Asierid's Avatar
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    Character
    Saerin Zei
    World
    Gilgamesh
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    Marauder Lv 60
    Quote Originally Posted by winxbloom61 View Post
    snip with bad abilities
    So...basically a half baked red mage? No. XI's blue mage won't work here. When will people get that through their thick heads. It won't work. Stop trying to cross XI with XIV. It is not happening.

    Unless they change the way the system is now, it isn't going
    to work without being half-assed and bad. SE knows this, and said no.

    /end
    (3)

  5. #5
    Player
    winxbloom61's Avatar
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    Oceanis Thedemonslave
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    Balmung
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    Thaumaturge Lv 50
    not trying to cross it blue mage is a classic final fantasy class tbh one of the best and should be added for that simple reason
    (1)

  6. #6
    Player
    Dilu_Bakari's Avatar
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    Jul 2011
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    Limsa Limosa
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    Character
    Dilu Bakari
    World
    Famfrit
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    Pugilist Lv 83
    So you mean to tell me they can't take what they have in a 12 year old almost out dated (still good in some ways) game and reuse in a new version. I mean if you use the setup from FFXI it can be done. You give the players the option to set whatever skills they wanted with limits without them over doing it making other jobs in the game useless. Because I can easily see Blue Mage as a DPS/Support job. As like in Final Fantasy XI you can't reset spells during battle and you get so many spell points per level.
    (1)

  7. #7
    Player
    Felis's Avatar
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    Gridania
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    Character
    Skadi Felis
    World
    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Asierid View Post
    Quote Originally Posted by Tarushade View Post
    I wouldnt put it past em to implement it, theres always a way, take SMN for instance
    Wat? A SMN is a BLM with a pet and dots. There is nothing new and exciting about SMN. Is it a different playstyle from BLM? Sure, but there isn't any sort of whole new system for SMN.

    I fail to see where this is going.
    At the beginning of 2010 (I think after beta3) the community asked about a Summoner class. Tanaka or someone from the dev team responded with "There is no plan for a Summoner class in the near future" or something like this

    Quote Originally Posted by Dilu_Bakari View Post
    So you mean to tell me they can't take what they have in a 12 year old almost out dated (still good in some ways) game and reuse in a new version. I mean if you use the setup from FFXI it can be done. You give the players the option to set whatever skills they wanted with limits without them over doing it making other jobs in the game useless. Because I can easily see Blue Mage as a DPS/Support job. As like in Final Fantasy XI you can't reset spells during battle and you get so many spell points per level.
    If you want a Bluemage that work different as the one in XI, yes it can be possible.
    If you want a Bluemage that work exactly like the one in XI, then forget it now.

    Quote Originally Posted by Gralna View Post
    I've already seen a bit of this, had a few DF runs where whm was kicked for not having regen or a pld was kicked for not having shield oath (post 50 content). Now even though these abilities are extremely easy to get, it does show that community will discriminate against players not having certain skills.
    Or during 1.19, kicking everyone who don't had Sentinel (lv36 GLD skill I think it was) in an Ifrit party.
    Was used to reduce the Hellfire damage by 50%.
    (1)
    Last edited by Felis; 10-04-2014 at 09:36 PM.

  8. #8
    Player
    Kuwagami's Avatar
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    Limsa Lominsa
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    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by winxbloom61 View Post
    3rd off if your not going to add blue mage give the dragoon the 3 breath attacks that makes final fantasy awesome aqua breath,bad breath and fire breath.
    give DRG what ?

    Fire breath I'll agree. The other DRG skills are frost breath and thunder breath. There is no way DRG would have access to bad breath. It has nothing to do with DRG
    (0)

  9. #9
    Player
    SythSynner's Avatar
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    Aug 2013
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    Character
    Sippie Cup
    World
    Tonberry
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by winxbloom61 View Post
    1st blue mage works in mmorpgs fine works great in ffxi no proplems

    2nd the only reason you wouldnt add blue mage is because the skill system and the way you learn skills just plain out sucks for a final fantasy game and it wouldn't allow the full strength of a blue mage

    3rd off if your not going to add blue mage give the dragoon the 3 breath attacks that makes final fantasy awesome aqua breath,bad breath and fire breath.
    1st - FFXI is not FFXIV, now is it?

    2nd - If they add Blue Mage (I don't care if they do or not really.) I am sure they will have a similar system with a mix of a system built just for Blue Mage.

    3rd - Lmfao, really? Why Dragoons? Do they not spend most of their time laying under the feet of the boss anyways? Go back to dying on every 2-3 boss fights and stop thinking like a child.
    (0)

  10. #10
    Player
    Asierid's Avatar
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    Saerin Zei
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    Gilgamesh
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    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    Here's how easily it could be implemented. The main "difficulty" is that most are convinced BLU wouldn't work within current class design, when the opposite is true.
    Still wouldn't work. Most of the bosses (The important part of tough fights) in this game are immune effects which would make BLU decent. Your example in that thread, Bad Breath, when would you use that? So basically, you're a watered down black/white mage who can be cool every 2 minutes with lackluster abilities. There just are not any abilities worth using from monsters in the game currently. The cool ones are just reskinned versions of abilities that we already have, made OP because it's an NPC. (Lancer jump in Hat HM. Spirits without, really?)

    No elements, so breaths and fireballs are pointless. No monster families, so monster specific skills are pointless. BLU would basically suck if were to go that route. They would have to change and invent an entirely new system for BLU, while changing the game for everyone else. It just won't happen as the game currently stands.
    (0)

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