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Thread: Ability Delay

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  1. #1
    Player

    Join Date
    Oct 2014
    Posts
    1

    Ability Delay

    I notice an approximate delay of 1.5 seconds from ending an ability's cast to it actual taking affect. So for example, I click a instant cast DoT and it takes about 1.5 seconds for it to show up on the mob. Another example, after I finish casting a heal it takes about 1.5 seconds to actually heal the person.

    Do abilities have travel times or is this lag?
    (0)

  2. #2
    Player
    Demeos's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Ruhan Coden
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I think it's an animation delay.

    As long as you or the enemy were within range of the ability when it was initially cast, it'll hit even if the effect doesn't take affect until they are outside of that range.
    (0)
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face."

    - SAO Abridged (Ep.2 | 8:35)

  3. #3
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    It's the way this game works.

    1) Casting time, if applicable.
    1a) At cast start (first 0.5s), checks for facing. If improper, cancels.
    1b) At cast end (last 0.5s), checks for facing. If improper, cancels.

    2) Cast finished (or in the case of instant-uses, checked for facing and said "ok")
    -At this time, Damage, effect or no effect, invulnerability, whether a target is in range for AoE, etc are all checked. If the user of the skill dies before the following steps complete, it is all cancelled (notable in cases of long animation time like Melee LB2 or Caster LB2/3)

    3) Animation time.

    4) Damage and effect pop-ups ("Fire 510", "+Bio", "Bind NO EFFECT", etc). If the attack inflicts knockback, knockback direction is determined at this step.

    5) Effects applied, damage dealt is changed on the HP bar

    There is a subtle but distinct delay between all of these "steps". It's just how the game works.

    Skills like Blunt Arrow, Savage Blade, and Overpower have a near-instant animation time so the delay is not as noticeable. Skills like Holy, Rage of Halone, and Steel Cyclone have significant animation delay.
    (0)

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