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  1. #1
    Player
    Steady's Avatar
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    Jun 2013
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    Limsa Lominsa
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    713
    Character
    Steady Styrmdraga
    World
    Faerie
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    Warrior Lv 90

    Relic's vs Mythic Weapons - Me thinking too much.

    1. In regards to Relics.... I kinda feel like the game is treating them the right way. Relics in the past are supposed to be the rarity, the item that takes months to complete, that requires a substantial grind, that's kinda it's own status symbol. While most of the things to do are tedious, this kinda falls in line with how relic weapons were done in the past.

    FFX you were doing endless blitzball games, or dodging lightning.
    In FFXI It required substantial farming/money and going into Dynamis, and when I left the game, relics, while becomming more accessible, were far from being the every day item we see now.

    So as the game progresses, and we carry these weapons through patches and expansions, stands to reason there will be less of them in their "final forms" but more options instead for people who want to skip the content, and that seems pretty right.

    2. But has their been much talk of what's to become of mythic weapons as content expands? Mythics in FFXI were part of Aht Urghan expansion, and evolved much like Relics. But I can't recall if SE had mentioned if that would continue to be the case in this game? Personally I'd love for it to, more options are always nice things to have, though I'm not sure what would distinguish the two items, unless they keep Mythic stats locked vs. Relic.

    Personally I'd love for Mythics to have quests that involve killing time fate spawn things, such as Behemoth/Odin, which would no doubt bring back the popularity of those fights. I'm not sure what the right number of fights would be, but utilizing that or Ex Primal kills to meet criteria for enhancement could be fun little grind in itself. And a bit more specific than the light farming of Nexus.

    Anyhoo, done ramblin for now.
    (2)

  2. #2
    Player
    Marcie's Avatar
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    Jul 2014
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    Character
    Marcie Bella
    World
    Moogle
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    Arcanist Lv 50
    I think stick to the Relics for the long run...
    (0)
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  3. #3
    Player
    Atomnium's Avatar
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    Mar 2011
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    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    To be honest, relic weapons in ffxiv right now sucks hard and involve zero shows of your player's skill, it's all about endless grinds on atmas, gils and dungeons spam... infact, even the best reward availlable isn't even BIS when a next coil/raid strike around the corner.

    This isn't powerful legendary weapons, this is a just a side-quest goal you can work on in a casual way to get a decent weapon.

    FFXIV have yet to introduce legendary weapons that give real advantages like in past final fantasys games, something like job additional effects, hidden effects and whatever that make a legendary weapon forever-bis no matter the patch/update/expansion.
    (3)

  4. #4
    Player
    Steady's Avatar
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    Steady Styrmdraga
    World
    Faerie
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    Warrior Lv 90
    Quote Originally Posted by Atomnium View Post
    To be honest, relic weapons in ffxiv right now sucks hard and involve zero shows of your player's skill, it's all about endless grinds on atmas, gils and dungeons spam... infact, even the best reward availlable isn't even BIS when a next coil/raid strike around the corner.

    This isn't powerful legendary weapons, this is a just a side-quest goal you can work on in a casual way to get a decent weapon.

    FFXIV have yet to introduce legendary weapons that give real advantages like in past final fantasys games, something like job additional effects, hidden effects and whatever that make a legendary weapon forever-bis no matter the patch/update/expansion.
    Always considered these sorts of weapons (Relic/Mythic/Empy) to be more about the humongous time syncs and need to have others participate to help one another get competions.

    Armageddon wasn't a hard gun to get.. was just a tedious grind to get it.
    (1)

  5. #5
    Player
    Atomnium's Avatar
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    Mar 2011
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    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Steady View Post
    Always considered these sorts of weapons (Relic/Mythic/Empy) to be more about the humongous time syncs and need to have others participate to help one another get competions.

    Armageddon wasn't a hard gun to get.. was just a tedious grind to get it.
    Agreeing on empy weapons, it was mostly a long and crazy grind, starting from little magian trial to the final form of the said weapon (could actually look alike the current ffxiv relic's weapons but empy were WAY stronger).

    Comparison to Relics and Mythics from ffxi is a big no no there though, endless grinds and gils titanic-sink was just a part of the problem and especially when considering the CRAZY amount of ingame goals being mandatory for a mythic weapon, ingame goals that required to go past your player's skill and/or your motivation's limits.

    Could you be as proud of yourself about your Mythic weapon from ffxi and a Relic in ffxiv? I don't think so, impossible.
    (0)

  6. #6
    Player
    Steady's Avatar
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    Steady Styrmdraga
    World
    Faerie
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    Warrior Lv 90
    Quote Originally Posted by Atomnium View Post
    Agreeing on empy weapons, it was mostly a long and crazy grind, starting from little magian trial to the final form of the said weapon (could actually look alike the current ffxiv relic's weapons but empy were WAY stronger).

    Comparison to Relics and Mythics from ffxi is a big no no there though, endless grinds and gils titanic-sink was just a part of the problem and especially when considering the CRAZY amount of ingame goals being mandatory for a mythic weapon, ingame goals that required to go past your player's skill and/or your motivation's limits.

    Could you be as proud of yourself about your Mythic weapon from ffxi and a Relic in ffxiv? I don't think so, impossible.
    Personally I'd rather see them do something with Mythic aside from making them time-sensitive and disposable. Even if it was just opening materia slots on them as content progressed to get a little more life out of them.
    (0)

  7. #7
    Player
    Valcro's Avatar
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    Jun 2011
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    96
    Character
    Romu Zari
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Atomnium View Post
    To be honest, relic weapons in ffxiv right now sucks hard and involve zero shows of your player's skill, it's all about endless grinds on atmas, gils and dungeons spam... infact, even the best reward availlable isn't even BIS when a next coil/raid strike around the corner.

    This isn't powerful legendary weapons, this is a just a side-quest goal you can work on in a casual way to get a decent weapon.

    FFXIV have yet to introduce legendary weapons that give real advantages like in past final fantasys games, something like job additional effects, hidden effects and whatever that make a legendary weapon forever-bis no matter the patch/update/expansion.
    Aww that's cute.

    And THEN SE said, let the bodies hit the floor, and it was so, and many upon the land cried foul as their relic progress was no more.



    See the problem with your logic is, there are weathered weapons for the casual players. Relics haven't been the casual weapon of choice for months. And we'll continue getting those casual weapon upgrades along side relics from here on out. Most of my casual friends have said no thanks to the relic grind. Relics are going to go down that road called difficult, and they will gain those advantages you speak of. Best prepare yourselves or risk being blindsided, and make no mistake you will be blindsided and SE is not going to budge to the rage on the forums come that day after maint patch when people start to realize, oh damn.

    Especially if they dare sway from their current method, and start implementing items used for the quests that can be exchanged between players, i.e. ancient currency. I would hope that's off the table period, even though to an extent it has already started with materia, but SE knows how to restrict the flow of things. If they deem relics should be rare, their way of doing it is involving wealth. It won't happen tomorrow. Hell it won't even happen within the next couple YEARS.
















    But it will.
    (7)

  8. #8
    Player
    Atomnium's Avatar
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    Mar 2011
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    331
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    Flare Oskopnir
    World
    Ragnarok
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    Arcanist Lv 50
    Quote Originally Posted by Valcro View Post
    See the problem with your logic is, there are weathered weapons for the casual players. Relics haven't been the casual weapon of choice for months. And we'll continue getting those casual weapon upgrades along side relics from here on out. Most of my casual friends have said no thanks to the relic grind.
    At the very first, those weapons weren't meant to be for "casual*" players and only the ones who downed t7 had an opportunity to get the tomestone... Then they changed everything with a regular "catch-up-update" with hunt and syrcus-tower loot boost.

    So from my little point of view, all of those weapons (weathered/unweathered/relic) re in the same basket (for the moment) since they can be acquired by a lone person without the need of your own community behind.
    On a side note, you can be a casual but still giving ton of times into grind and money sink for a goal, the only difference from another casual is how many times you re able to invest.

    "Casual*" shouldn't be the default noob-timeless-mentally-challenged meaning since there is also a lot of "Casual" end game raiders, only casualy-playing for raid times.

    *I still believe into players categories like bads, poors, decents, goods, very goods and it can have nothing linked with how many hours you play a week.

    Quote Originally Posted by Valcro View Post
    Relics are going to go down that road called difficult, and they will gain those advantages you speak of.
    Man, I for one really wish to see this happening... Like really.
    (0)

  9. #9
    Player
    Meier's Avatar
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    Nov 2011
    Location
    Imagery Land
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    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Atomnium View Post
    To be honest, relic weapons in ffxiv right now sucks hard and involve zero shows of your player's skill, it's all about endless grinds on atmas, gils and dungeons spam... infact, even the best reward availlable isn't even BIS when a next coil/raid strike around the corner.

    This isn't powerful legendary weapons, this is a just a side-quest goal you can work on in a casual way to get a decent weapon.

    FFXIV have yet to introduce legendary weapons that give real advantages like in past final fantasys games, something like job additional effects, hidden effects and whatever that make a legendary weapon forever-bis no matter the patch/update/expansion.
    So much this. At first we had to defeat bosses, the Chimera, Titan and Hydra, etc. They were easy but at least it wasn't reused content. In 1.0 the relics actually felt like...a relic.

    Quote Originally Posted by Hik0 View Post
    you forgot the latest step (ilvl119)
    Omg..lol imagine if we actually had stats like this in this game, instead of the...4 usual...D:
    (3)
    Last edited by Meier; 10-03-2014 at 02:21 AM.

  10. #10
    Player
    Xystic's Avatar
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    Oct 2013
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    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Atomnium View Post
    FFXIV have yet to introduce legendary weapons that give real advantages
    As long as its nothing like Thunderfury.

    Don't get me wrong, I loved it to death but I used it for far far too long even beyond lvl 60...
    (0)

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