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Final Fantasy already has a legacy of classes and jobs. We really don't need any more.
http://finalfantasy.wikia.com/wiki/Job
The last time Final Fantasy added new jobs, we got FFXIII. We... don't need another XIII.
Last edited by HakuroDK; 10-03-2014 at 02:03 AM.
XIII and its sequel did amazingly well (one of the top selling FF Games). You should hope the FF games still continue to do well. We didn't have 'jobs' in XIII, it was more like FFVII and VIII where you could 'assume' jobs based on what they're doing.Final Fantasy already has a legacy of classes and jobs. We really don't need any more.
http://finalfantasy.wikia.com/wiki/Job
The last time Final Fantasy added new jobs, we got FFXIII. We... don't need another XIII.
Something "completely new" would be pretty much continuing going the WoW era of MMO route, since in comparison to their last FF MMO, it's definitely obvious the direction they're going with some classes/jobs, so they'll actually be "new."
XIII and its sequel did amazingly well (one of the top selling FF Games). You should hope the FF games still continue to do well. We didn't have 'jobs' in XIII, it was more like FFVII and VIII where you could 'assume' jobs based on what they're doing.
Something "completely new" would be pretty much continuing going the WoW era of MMO route, since in comparison to their last FF MMO, it's definitely obvious the direction they're going with some classes/jobs, so they'll actually be "new."
Top 10
1. Final Fantasy VII (10 million, includes Final Fantasy VII International)
2. Final Fantasy X (8.05 million - up to much more)
3. Final Fantasy VIII (6 million - 8.15 milion till march 2003)
4. Final Fantasy XIII (6.71 million, Includes ps3&360 versions)
5. Final Fantasy XII (5.6 million approximately: 2.4 million in Japan, 1.7 million in US, 1.1 million in Europe; 5.2 million shipped)
6. Final Fantasy X-2 (5.30 million: 2.11 million units in Japan, 1.92 million units in the United States, 1.08 million units in Europe and more than 100,000 units in the United Kingdom and 0.17m shipped worldwide)
7. Kingdom Hearts (4.68 million approximately: 3.45 million in US, 1.23 million in Japan; 5.9 million shipped)
8. Dragon Quest VIII: Journey of the Cursed King (4.44 million approximately: 3.6 million in Japan, 410,000 in Europe, 430,000 in North America; 4.7 million shipped)
9. Dragon Warrior VII (4.12 million)
10. Kingdom Hearts II (3.89 million approximately: 2.03 million in US, 1.16 million in Japan, 700,000 in Europe; 4 million shipped)
citation
Just for those who are too lazy to fact check![]()
Class: Scripter (Disciple of Magic)
Description: Alter enemy commands by writing new AI scripts for them
Sample Abilities:
Charm - Causes the enemy to use its auto-attacks on a random target between itself or enemies that have enmity toward players that it also has enmity toward.
Roulette - Causes the enemy to use one of its special abilities on a random target between itself, all players that it has enmity to, and all other enemies that those players have enmity to. The target is the only one affected and cannot evade this attack.
Confusion - The enemy moves around randomly, uses auto-attacks against a random player in melee range, and uses its special abilities at random angles or random coordinates within range.
Fear - The enemy cannot use auto-attacks.
Dread - The enemy is Pacified (30 second duration).
Job: Hacker
Sample abilities:
Invert Chance - For 30 seconds calculate percentages as 100 - base percent to determine chance. Applies to anything with a pecentage chance associated including but not limited to critical hit rate, accuracy, drop rates, HQ drop rates, Need/Greed rolls, etc. Cross-class skill usable by all classes and jobs, crafting and gathering classes.
Undercutter Cut - Place a buff on one item you are currently selling at the lowest price. In order for another player to set their item at a lower price, they must pay you gil equal to the price you set for your item, and this buff is removed from your item and placed on their item. If anyone buys the same item at a higher cost, your item is sold instead at that higher price, and this ability ends.
Move self - Choose a zone and a set of coordinates. You teleport to that location instantly without having to pay teleport fees.
XXXX - 1% chance to instantly kill the target. Instant cast, 2.5 second recast. Works on bosses as well.
Freewheeling - When a dungeon drop appears in the Need/Greed list that isn't equippable by any class/job in the current party (including if that item isn't equipment), you can change that item to a random piece of equipment droppable in that dungeon that can be equipped by one of the jobs currently in your party. All players get a new roll. This ability can only be used once per item per Hacker.
Last edited by Grey_Cain; 10-03-2014 at 02:42 AM.
Would like to see a morphing class XD
Although there are a few morphing actions in FF series, one job, a lot of bosses (lol), Vincent, Esper form, a few i'm probably forgetting... So not really new, but uncommon![]()
Wouldn't be unheard of. FFXI introduced a job never before seen in Final Fantasy and it was glorious. Puppetmaster is still my favorite Final Fantasy job of all time.
A true paladin... will sheathe his sword.
There are plenty of interesting jobs that have just not even been tried yet. That's the real problem. The community clamors for crap like Red Mage and Dark Knight instead of things that are more unique.
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