OP, I can't like your comment enough. This is exactly how I've been playing and I can't stand it when people yell at me.
Get out of that circle! Don't make yourself a target.
OP, I can't like your comment enough. This is exactly how I've been playing and I can't stand it when people yell at me.
Get out of that circle! Don't make yourself a target.
You don't take suggestions well do you? Clearly you've made up your mind and posting here is just a way to get everyone to agree with you. Everyone should get in the circle if the location isn't occupied by your team. You only need to be in there until the flag is yours or neutral. The battles can last a very long time in some cases and a stalemate will only benefit the team who holds the flag. Once the flag is yours you can leave the flag while the others stay in until they put in more then your teams number in the circle.
Your priority as a healer is to keep your team alive yes, while the others is to dps primary enemies and such but your job as a team to benefit your alliance is to make sure that flag is yours.
I assume your going to insult me for thinking something other the what you do since you already did it to someone else here but try opening your mind alittle. It's pvp, there's more then one strat
A lot of people are ignoring the fact if you're not inside the circle, the enemy melees (yes, tanks are melees), whom are the main threats, will also have to get out of the circle to attack you. If you ever have more than 1 melee attacking you as a healer outside of the circle, you're already coming out ahead in terms of bodies in the circle vs your enemies.
It all depends if your DPS are good enough to make kills and have the balls to be aggressive. If not, your team shouldn't be at the point anyway. Healers standing on a point is for defense and neutral points, not capturing from another team.
As a personal preference i prefer to stand in the circle. I rush to be first there so i am hoping to get marked as 1. But then the other healer shouldn't stand near or in the circle at all. Lots of healers lately have been under 4k in hps. Which is fine but they need to be able to move and avoid. Second I don't care how much hp I have. If there is only one healer don't expose them by making them run to or past the circle. For using cool downs for casting I am half way decent. But you can get locked down, I always see people quote diminishing returns of stun but I am sure you can be stunned for almost 60 seconds before a resist.
As to the very main topic, get in the circle. I have never in 283 matches seen anyone say that.
Last edited by IveraIvalice; 10-04-2014 at 04:14 PM.
Thats true. Nothing else will ever work. Stay in the circle as much as you can. I only play healer and i always stay in circle (in a normal situation, not if it is hopeless). And surprise, i can hold out there without getting nuked within five seconds. Learn to use your PvP skills, use fluid aura to kick dragoons out of the circle, run into enemys groups and use Aetheric Burst , run into your own group and use focalization, use swiftcast + divine seal for media 2 every minute. Use sprint to run around in the circle and by doing that cast a divine regen on some peeps, use your level up points to unlock all three levels of Sacred Prism and cast it somewhere in the circle so your whole team and you can benefit from it (Hell it gives you 40% less melee damage for almost half a minute), use divine breath to instant res another healer and besides all of this you still have the oh shit buttons benediction, equanimity, attunement and purify.
I dont know, i dont see any reason for any class to stay outside of the circle. As you see, whitemages do have a lot of stuff they can do to hold out and help the team. Especially Sacred Prism is your way to go as a healer who can stand in the circle.
Last edited by Sanghelios; 10-04-2014 at 09:09 PM.
It's completely unfathomable how strategically inept the people who are calling me a noob are. It's mind boggling. I don't even know where to start with retorting all of this.
Let me open wordpad here and respond to every single one of these posters that don't seem to grasp the strategic importance of healers and how to weigh your combat resources.
W-what? Your team loses a teamfight when the opposing team lands a kill on a healer. That's just how it is. If it's 3 healers vs 3 healers in a 8v8 fight, it will be deadlocked until someone kills a healer. That's just how fights work. Saying a healer is making his team lose by not allowing the enemy team to score a kill on him? I can't even wrap my mind around this. It makes no sense. You need to seriously analyze what you just said.
"You didn't let them kill you so we lost!" That is literally what I just heard. I can't even.
PS I wear VIT accessories. I understand technical superiority.
No, the things you learn in PvE have a bare bones minimum effect on your performance in FL because you can't predict the enemy behavior, PvP skills completely reset a class' function in certain areas, and certain skills become utterly worthless while others are now your bread and butter, while even others completely change how they operate on a basic level.
Example: A white mage's Medica II is used much more in PvP than it is in PvE
Example: A white mage should pretty much always be spamming Regen on everyone in PvP, even if they are at 100% HP in anticipation of an incoming group of enemies.
Example: A tank in PvP isn't enough to prevent a healer from being killed, the healer has to rely on CC, terrain, and sprint to escape being bursted down by an attacking group of players. A tank can't just stop them like they do in PvE. That's just not how PvP works. At all.
And I think your logic about "how they were taught" is the right idea. Except that people are just running into the circles because "that's how they were taught." Tanks/DPS aren't taking the time to even consider how their healer is going to keep themselves or their party alive for more than 5 seconds when they stand in the middle, but are so tunnel visioned by the acquisition meter they just start screaming GET IN THE CIRCLE NOOBS and then get mad when they lose a team fight with only 1 or 2 healers when the healers DO get in the circle, and say its the best strategy when it works when they have 4 healers stacked in the circle spamming endlessly. "It's just how they were taught!"
You are dead wrong. Let's weigh in the strategic value of various scenarios along your line of reasoning:
A) 1-friendly healer, 7 friendly damagers vs. 1 enemy healer, 7 enemy damagers
In this scenario it is impossible to advance on the enemy if all 16 people get in the circle because it will simply be deadlocked. The first healer to go into that circle will be instantly killed by the enemy team, and the team that still has their healer will outlast the team that doesn't, and will take the flag. In this situation you couldn't have taken the node because the enemy team ALREADY HAD IT. So OBVIOUSLY you aren't TAKING it from them until you kill them. They were getting points ANYWAY. You couldn't have gained anything from standing there, and you weren't losing anything by not standing there.
B) 2-friendly healers, 3 friendly damagers vs. 1 enemy healer, 7 damage dealers
Same thing. You are already outnumbered, so obviously you can't take the node. Even if your healers ran in there and committed suicide to stand there for a few seconds, it makes no difference at all. There are more of them than there are of you, so the node isn't changing.
C) 1 friendly healer, 5 friendly damagers vs. zero enemy healers, 5 enemy damagers
So you think you have the advantage because you outnumber them, right? Wrong. Five people focusing one healer is WAY more than enough to instantly explode that healer in quite literally 2 seconds unless that healer has cooldowns. Then, in order to survive a massive burst, the healer uses something like Attunment. Good, yeah? Wrong. The enemy also has cooldowns, and will use them right after that healer is vulnerable and kill him. Then it becomes a matchup against 5v5 without any healers, and there's a decent chance the enemy will again reinforcements, or will simply outplay friendlies. This is no way to guarantee victory.
I could keep running this over and over for hours. There's simply no situation imaginable where it directly benefits a team by directing enemy fire towards an exposed healer where it wouldn't serve the team better by having the healer be allowed to FREECAST and heal damagers instead, with complete impunity.
It's so important infact, that if you LOSE your healer, you will likely LOSE the teamfight. How exactly is this open to debate? This has been the case since...since...I don't even know when. It's just the way things are. Why does a bullet kill? Why is a rainbow made? Why does getting punched hurt? Why does losing my healer mean that I will die shortly after? Sure you could step-by-step break down the reasons but you don't really need to. It's just common sense.
Just because a strategy WORKS doesn't mean its the RIGHT one. You could put on a blindfold and shoot blindly into a crowd, and you may not hit anyone, but was it a smart thing to do regardless? In your example, yeah, maybe the mages didn't kill you. Maybe you drew fire onto you and let them attack with impunity.
But did you consider that the MAGES were doing the RIGHT thing by trying to kill you? Because they were. Where in that situation did you consider what would happen if the mages attacked a warrior on your team instead. The warrior would have taken damage, and would have been healed. Big whoop. If the mages landed a kill on you during that time, they would have just turned to that warrior and killed him, and what then? The warrior can't get healed because you are dead and the battle is lost. Meanwhile, if they DON'T shoot at you, your almost guaranteed a victory in that situation. Why would you risk losing just because #YOLO?
"Don't worry guys, they are too stupid to do the most obvious strategy to win!"
Why do I even bother? Oh well.
"Pray for the best, prepare for the worst." Someone who is concerned about winning is going to expect the enemy AND their teammates to do all the wrong things and adapt accordingly. A fundamental part of strategy is to punish your opponents' mistakes, while covering your own from being punished. Allowing yourself to be exposed to the enemy unnecessarily IS A MISTAKE. Killing a an enemy healer who does so IS PUNISHING A MISTAKE. It's precisely the RIGHT thing to do if you want to LOSE.
I shouldn't even dignify this one with a response because of how insulting it is to the average human intelligence. What, you think that every healer who dies because they ran into 4 enemy DPS are obviously using all three of their cooldowns at once. Obviously, that's the only possible way it could happen, right?
Is this a joke? How stupid do you think people are? OF COURSE THEY AREN'T DOING THAT. Someone who has that as a problem is inherently SO NEW that they've probably got a lot more severe problems. Like running in a straight line.
And no about your second part, you once again severely underestimate the average human intelligence. Its simply instinct to attack when someone is vulnerable, and one of the ONLY times I get stunned is when I'm below 40% HP. People aren't stupid. They have basic fighting instinct. That's just the way it is.
I can't even believe this didn't get a single like. These forums are truly lost.
To expand on this point, since you understated the effect this has. What happens when you sprint out of a circle and a bard, warrior, paladin, and summoner all chase you through walls, around pillars, and you lure one of them and throw them off a cliff via knockbacks like fluid aura? Killing a healer to turn the tide is SUCH an obviously viable tactic, that enemies FLOCK to make a healer vulnerable, and the key to victory is to NOT be vulnerable, and make the enemy's attempts to make you vulnerable meaningless. Taking 2-4 enemies off of the flag to chase me around definitly turns the tide on the flag.
Even more so, if the DPS that were chasing the healer change their minds? The healer can punish them to help their team by sleeping them OUT of the circle, thus completely nullifying their numbers AND their presence at the same time.
But according to the people in this thread, it's better to just run in and die, yep.
This. I can't understand how people can't understand this. It's so basic.
Removing enemies from the circle gains your team an advantage by allowing a smaller number of friendlies to capture a flag with less resistance. It doesn't matter if you have it or not, removing enemies from the circle will ALWAYS make capturing it easier, or holding it easier. Keeping them off of it while your DPS do their jobs and eliminate enemies is a tactical move, the longer you can stall them the bigger your advantage. If 1 healer can get 2-4 people to follow them around and NOT be on the circle, you've gained a serious advantage, especially if those 2-4 people are UNABLE to land a kill on the healer. It makes their entire attack the same as if they just stood there AFK. They accomplished nothing, while you relieved stress on your allies.
Again, even better if the 2-4 enemies change their minds and go back to the circle. A healer can sleep them before they get there, removing them completely from the battle for a short time, gaining even more of an advantage. Plus that one skilled fluid aura that sends one of them off a ledge and forces them to run all the way back and be unable to assist their team.
Just because you've gotten lucky and only played against bads who never target you doesn't mean the winning tactic is to simply disregard tactics in favor of the idea that your enemies are too stupid to attack you and your allies are strong enough to carry you. Relying purely on faith and luck is not a strategy. Having faith that your opponents are too stupid to fight you is frankly pretty stupid. Like a circle of stupid. I can't even take this reply seriously.
Optimally you should only use cooldowns when they give you an advantage. Example:
A) An allied healer is being focused, instead of nuke-healing him, you allow him to die and top everyone else with medica II, then instantly res the healer. Your archer dies.
B) An allied healer is being focused, he runs away and line of sights, healing himself now that he's broken away from the enemy. You top everyone around off with medica II while several people are kited by the healer. Your archer dies, and you resurrect him.
Which was the wiser decision? Come on. It isn't rocket science. Healers should TRY TO KEEP THEMSELVES ALIVE.
Now that I'm done retorting every single response, here's MY own input. A healer is EXACTLY what wins and doesn't win a teamfight. Typically the side with more healers wins. A healer that makes himself vulnerable doesn't help his team. Adding 1 more person to a circle in a gaggle of people just makes him vulnerable, and might as well be a DPS who can't do any damage with what they bring to the table in a vulnerable state. The challenge of being a good healer is being an unstoppable force that simply WILL NOT DIE and will NOT allow his team to die under his care. It is the challenge of granting his party invulnerability at its most fundamental idea, and the only way to remove that invulnerability is to kill them.
A healer should do everything to avoid being killed. Part of avoiding being killed is NOT standing out in the open waiting for the enemy to all target you and blow you away. The whole idea is incredibly simplistic and ridiculous. It's like listening to someone argue that marching lines of musket wielding colonial armies is a good way to beat a highly trained camouflaged group of guerilla fighters who simply can't be seen by the enemy.
Now imagine if you had just as many invulnerable guerilla fighters as you had marching colonials. Making yourself vulnerable is never a good idea unless you have something to compensate that vulnerability. A pair of healers against a group of 8 DPS is not strong enough to nullify the vulnerability of standing out in the open. The whole POINT of healers is to compensate for the vulnerability of damagers because damagers CAN'T HEAL. That's the entire foundation of healing in any MMO.
4-5 healers standing in a circle healing each other IS a good enough nullification for that vulnerability. You people are confusing HEALER STACKING with ACTUAL decent healerplay. Get real. Just because you've seen five healers stacked up on a circle healing each other endlessly doesn't mean that's the answer across the board. In small groups (which is what it usually is) healers have to play smart because we can rarely rely on our teammates for our own survival, that's our defining characteristic and OUR JOB. Standing there allowing ourselves to be killed and for our team to lose its serious advantage IS NOT the way to help our team.
Last edited by swordrain; 10-06-2014 at 06:41 PM. Reason: Great wall of text
Why speak of correct and incorrect? It is common knowledge that water have no definite shape therefore fit many container.
You can say healer stand in circle is bad thing or discuss which is correct or more intelligent way to PVP, but even that do not change anything in many circumstance. Every example you give hold no cup of water to how JP player PVP as they do opposite of what you say and win as many game as lose.
From my understanding of NA PVPer which told to me by many board user here, most either not good player or very lazy or only premake party is decent, as any type of coordination seem to win game.
This is why I say I do not understand your term because to me, you speak nonsense from how you phrase all your reply. Everything you say is 'not how pvp work' or 'if healer die team lose' do not apply to server group I play in. If 1 belief is asserted, it should apply to any player from any region.
Am I right to say this?
By use such strong term, somehow is not definitive? Then your term usage is incorrect, your reply stem solely from personal opinion.. and very strong opinion. All strong opinion that is personal however, have many hole. To present something as absolute or to discuss how it is superior, should not have something undeniable? This thread however have quickly turn into debate of personal view? I had thought that such thread had wide understanding already that is pointless since would go on forever and achieve nothing.
I apologize if rude to you, as this not my intention.
Perhaps if phrase opinion toward me in a way to show you want to discuss more than assert a belief, then I think is truly worth typing much toward. For now, I do not see such reason to? I have been part of many discussion which end up as waste of time, please excuse to understand. I say this mostly because you miss initial point I make which I think not possible consider how I phrase reply.
If have clarification or something interesting to reply to, I revise my opinion~
If not then is also not a problem~
Thank you for reply though!
Last edited by Zyphione; 10-06-2014 at 11:44 PM.
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