Your cast won't interrupt while under the effect of adlo. ^^As a SCH... how? I cast Adlo on myself and get beat on and then die once all my CDs (Attune when I see Im about to be burst to death, followed by equa+adlo+aura) and I get pewpew'd to death with all the interrupts as both heals are getting pummeled. I wear Vit combo of i90 and weathered i100 accessories.. :c
Never heard that one in any group or alliance chat. o.o Though I admit I love nothing more than sprint to the middle of the circle and aura blast the whole team off the circle, claim it as our GC's spot and then mingle outside of the circle when my group charges to defend it. x') Not the wisest tactic, but it's still fun.
But you do what you can as a healer to keep your group (and most of all yourself) alive, if it requires you to stand outside the circle, then you do just that. Don't see how one person outside the clashing-zone will make a huge difference when fights and players tend to move fast.

I've never been told to get in the circle as a healer specifically. The people I run with use it in general, when the whole party is kinda milling around outside not focusing on anything.
but the times that I have rushed into the circle as a healer has never ended well. (not counting the time there were 4 other whms with me.)

I agree with the OP actually. I can't speak for SCH since I'm a full time pvp whm but standing all day inside the circle, rushing into the circle when there are 8 enemies- especially as WHM is plain dumb. It's just way better to stand outside the circle which allows you to easily healbomb without using any CD's. 1 or 2 persons harassing you ? Np fluid aura, repose, sure/swiftcast repose and thats a few more seconds to heal without interruption. Or just LoS them and a 2 second cast ist almost granted. It's easier to find time outside the circle as when you're getting bombed inside the circle because that's exactly what happens. The circle is a mine field. No more no less.
I don't care what others say, if I can only heal for roughly 20 seconds in a 5 minute fight (and of those precious 20 seconds about 15 might get lost due to stuns and silence) I'm nothing but a failure. The only time I head to mid is when I judge that it is safe to go there and plan to use a few CD's. sacred prism, equan, healbomb a few seconds and then I'm out again. I'll stay in if I see it's safe but I'll run if it's not.
It depends alot on the Situation but generally you stay outside because you don't want to get interrupted all the time. VIT accesories won't stop the interruptions. It doesn't matter if I have 3800 HP and can't cast or if I have 4500 HP and can't cast. Those extra HP won't buy me enough time for my CD's to refresh. It might give enough time for the other healer to heal me but let's just assume a PLD is on that healer and he's unable to cast as well.
Been doing tht way before FL was released lolThis is generally why parties at A or C with fewer than 3 healers get steamrolled. Because you think you're not supposed to tank.
Wear VIT accs if you don't already.
Edit: To be fair, your problem is that you're a WHM. SCH can generally get beat on all day and make it work because Adlo acts like mini-Surecast.
If i can handle 2 level 50 dungeon mobs wail on me without any pvp skills then surely i can use tht knowledge in FL with some of the techniques i picked up in WD.
And since we have all the pvp skills unlocked we can utilise them and have no excuses.
The only thing tht u probably can't survive is blm brigade chain flaring, group of melees jabbing u or a bunch of Wars ccing u and of course an LB without attunement.
Ppl just play by the book/ the meta too much. It's " how they were taught"
To play lol.
PSA: A Healer standing outside of the circle during a 4 on 3 attack just gave the opposing GC a bunch of points as they ended up holding the flag until you dropped one of them. A Healer standing outside the circle during a 4 on 4+ defense just gave the opposing GC a bunch of points because your team could not contest it and they just took it. A healer standing outside the circle just let an opposing player steal the flag because the guy snuck around the other side or broke through and everyone else was fighting on the ramp.
I have seen these things happen tons of times and every time I shout "Fight in the Circle" I'm not just shouting it at the healers, I'm shouting it at the Bards, Black Mages, Dragoons, Warriors, Paladins, Marauders, Summoners, Monks, Scholars and White Mages fighting outside the circle obsessed over a 3 point kill who just let the other GC accrue 100+ points during that 5 minute fight because they held the flag through the whole thing.

By default a lot of people push for the healers to stand in the circle. But there's no single solution to it because it depends on the situation, we have to read what's going on and decide quickly. Most healers run straight into the and all attention is focused on them, usually if I'm on A or C and B is assisting their healer usually helps heal me or the other healer. If our team is heavy on AOE's and I see a bunch of monks come to the center I know they'll die but also know they'll tear into the healer. I've stood out so I can cure bomb, all their efforts on a healer standing in the circle becomes just wasted time if our AOE dmg is high enough. Or as a healer in the center I consider myself more as bait and try my best to heal with the abilities I have. Not saying I just stand there but compared to the white mage who isn't being kicked and punched...I do what I can.
Then again there's other situations where I can draw a lot of attention on me from the aoe's, and let my melee heavy party run inside and tear into their mages, if I am outside and my monks and dragoons are safe inside usually their mages fall..unless they have a lot of mages..see goes all over the place when you think about it.
Last edited by Leigaon; 10-03-2014 at 03:14 AM.
The best post in this thread.PSA: A Healer standing outside of the circle during a 4 on 3 attack just gave the opposing GC a bunch of points as they ended up holding the flag until you dropped one of them. A Healer standing outside the circle during a 4 on 4+ defense just gave the opposing GC a bunch of points because your team could not contest it and they just took it. A healer standing outside the circle just let an opposing player steal the flag because the guy snuck around the other side or broke through and everyone else was fighting on the ramp.
I have seen these things happen tons of times and every time I shout "Fight in the Circle" I'm not just shouting it at the healers, I'm shouting it at the Bards, Black Mages, Dragoons, Warriors, Paladins, Marauders, Summoners, Monks, Scholars and White Mages fighting outside the circle obsessed over a 3 point kill who just let the other GC accrue 100+ points during that 5 minute fight because they held the flag through the whole thing.
Thats true. Nothing else will ever work. Stay in the circle as much as you can. I only play healer and i always stay in circle (in a normal situation, not if it is hopelessPSA: A Healer standing outside of the circle during a 4 on 3 attack just gave the opposing GC a bunch of points as they ended up holding the flag until you dropped one of them. A Healer standing outside the circle during a 4 on 4+ defense just gave the opposing GC a bunch of points because your team could not contest it and they just took it. A healer standing outside the circle just let an opposing player steal the flag because the guy snuck around the other side or broke through and everyone else was fighting on the ramp.
...). And surprise, i can hold out there without getting nuked within five seconds. Learn to use your PvP skills, use fluid aura to kick dragoons out of the circle, run into enemys groups and use Aetheric Burst , run into your own group and use focalization, use swiftcast + divine seal for media 2 every minute. Use sprint to run around in the circle and by doing that cast a divine regen on some peeps, use your level up points to unlock all three levels of Sacred Prism and cast it somewhere in the circle so your whole team and you can benefit from it (Hell it gives you 40% less melee damage for almost half a minute), use divine breath to instant res another healer and besides all of this you still have the oh shit buttons benediction, equanimity, attunement and purify.
I dont know, i dont see any reason for any class to stay outside of the circle. As you see, whitemages do have a lot of stuff they can do to hold out and help the team. Especially Sacred Prism is your way to go as a healer who can stand in the circle.
Last edited by Sanghelios; 10-04-2014 at 09:09 PM.
Personally, I love standing in the circle... My favorite thing to do is "SPRINT" in the circle of a group and "AURA BLAST" there arse!.. Guess what? I's the only one in circle for a few seconds.. this give my team time to adjust and focus something down while the opposing team targets me (I know they so salty I pushed them back) and then I use "ATTUNEMENT" because with them being salty I know they will try and blow me up.. (I'll stop here can't give you all my juicy secret techniques) ;P ... HAHA! But thats just my preference.
This is something I dont like when someone tries to tell you what to do as healer and they dps or tank... mannnnnnn stfu!! lol
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

). And surprise, i can hold out there without getting nuked within five seconds. Learn to use your PvP skills, use fluid aura to kick dragoons out of the circle, run into enemys groups and use Aetheric Burst , run into your own group and use focalization, use swiftcast + divine seal for media 2 every minute. Use sprint to run around in the circle and by doing that cast a divine regen on some peeps, use your level up points to unlock all three levels of Sacred Prism and cast it somewhere in the circle so your whole team and you can benefit from it (Hell it gives you 40% less melee damage for almost half a minute), use divine breath to instant res another healer and besides all of this you still have the oh shit buttons benediction, equanimity, attunement and purify.


