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  1. #1
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dragoon4life View Post
    It is broken. I promise.
    What do any of you have to gain from leaving the ATMA farming as it is please tell me!
    Someone else put it well in another thread: By removing this system, it eliminates the gambler's high that the game designers wanted. Do you not get that feeling? That excitement when you feel like you got lucky?
    Do you really want yet another "kill things until you have X tokens. Turn in tokens."
    This grind at least provides variety and something outside the token spam that people blaze through and then abandon.
    It's something that a vast majority of the player base can still do together, regardless of what point they're at in endgame.
    It's exciting, and I actually enjoy it
    Yeah, it's commonplace to groan when fate 89 still doesn't drop that damn Atma of the Scales.
    And to commiserate when your buddy is on a 3 hour drought.
    But by constantly nerfing everything, the fun will be replaced with monotonous token slaving.
    Please, keep the RNG.
    (4)

  2. #2
    Player
    Teirshin's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tsuwu View Post
    Do you not get that feeling? That excitement when you feel like you got lucky?
    I think the feeling many have is more like nausea.... headaches... coma... from the mindless, repetitve, grind of content that's been overused since launch for far too many things.

    Quote Originally Posted by Tsuwu View Post
    But by constantly nerfing everything, the fun will be replaced with monotonous token slaving.
    Please, keep the RNG.
    ...the mindless, un-fun grind with hours, days and possibly weeks of zero progress, will be replaced by a feeling of accomplishment and progress is more like it.

    Tokens may be a grind, but its a grind with progress that is guaranteed. Make it hard and require a ton of tokens if you want, but I'll take those over stupid, lazy programmer RNG anyday. If I wanted to gamble I'd go to a casino.

    But, I dont gamble.. which is why I've not touched ATMA and wont while its pure RNG bs.
    (3)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,836
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tsuwu View Post
    Someone else put it well in another thread: By removing this system, it eliminates the gambler's high that the game designers wanted. Do you not get that feeling? That excitement when you feel like you got lucky?
    Do you really want yet another "kill things until you have X tokens. Turn in tokens."
    This grind at least provides variety and something outside the token spam that people blaze through and then abandon.
    It's something that a vast majority of the player base can still do together, regardless of what point they're at in endgame.
    It's exciting, and I actually enjoy it
    Yeah, it's commonplace to groan when fate 89 still doesn't drop that damn Atma of the Scales.
    And to commiserate when your buddy is on a 3 hour drought.
    But by constantly nerfing everything, the fun will be replaced with monotonous token slaving.
    Please, keep the RNG.
    With zero ability to affect your chances per fate, I don't see how the gambler's high is an issue either. It eventually drops, and you switch zones. There's nothing else to it.
    I've seen atmas drop for party member on their first fate in a zone, and inversely it could be over 200 in another zone without it really mattering to me (except that that zone's fates will have gotten especially dull)--I'd just rather a few weren't shunted to twice or thrice the average number of total fates to complete their set. I'd much rather have an illusion of RNG that brings the total number within a max range of 200 (300 to 500 fates total, etc.), or else (or in addition) have variance in other manners, wherein, for example, certain FATEs have hidden links to others and there is an actual element of guesswork or gambling.

    A tool allegedly meant to help newer or more casual players to (re)merge with current endgame ranks does not function as such when it springboards a random few and leaves another random few well behind. (And if it were to ever truly be a means of bringing players back into the fold, it probably even ought to have a way to help people with their atma collection beyond the mere accelerating of their FATEs.)

    Tldr; Fine with same time spent, not so much with the range of deviation. Or it could be shortened, idc; Animus grind is long enough as is. Could also just be a more entertaining process. Whatever.
    (0)

  4. #4
    Player
    Tridus1x's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Soup Sifu
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    For the numbers 1 and 2- You can't get your point across because they still don't understand fundamental basics of math. So even attempting to explain RNG to them, would be like trying to explain why global warming is bad to a republican.

    Anyways, I'm almost done with my 3rd atma set and I think the nerfs should happen. Mostly because, I can actually comprehend that my sole experience based on a RNG factor of the game doesn't speak for the rest of players.
    (4)

  5. #5
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    I think its only the people in group 2 that have trouble with math, the people from group 1 are just bitter and hate everything equally.
    (1)

  6. #6
    Player
    PandaOnAcid's Avatar
    Join Date
    May 2014
    Posts
    32
    Character
    Panda Onacid
    World
    Adamantoise
    Main Class
    Lancer Lv 15
    5. Those who don't care either way

    I'm sure there's plenty of these. Possibly more than the other four.
    (3)

  7. #7
    Player
    Sighearth's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Hmm the PRNG could generate a seed for each player, upon login or for any fate a player do generate another seed for that person to create the roll in the end, i dont think that servers have some kind of shared seed that changes with time, because if so we could calculate the pattern and find "best hours" to farm a specific atma, otherwise SE could find a source of entropy to go against this of course, but i think the first option is a lot more easier to implement and solve the rng distribution as well

    Edit: About the atma system, i already have a set and farming my second, i got 4 atmas in a couple of hours, but i do agree that is a poor idea in terms of fun, as the relic are getting more and more steps, the atma system must be updated to the players who are falling behind, and lets be honest its not fun to run around maps and do the same thing over and over that you cant get anything for it, except the atma.
    (0)
    Last edited by Sighearth; 10-02-2014 at 02:48 PM.

  8. #8
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Key point: It doesn't matter what anybody thinks. SE has already said they would increase drop rates in the future. They're just not going to do it right NOW, which makes sense because it gives people something to do until 2.4 comes out. My bet is they'll do something then and then the people who this really bothers (and I'm not one of them) can be happy.
    (1)

  9. #9
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    So addressing means insulting, telling them to get over themselves or calling them ignorant is gonna help....
    (9)

  10. #10
    Player
    Lexiii's Avatar
    Join Date
    Aug 2014
    Posts
    22
    Character
    Alexis Crendraven
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Chihaya View Post
    So addressing means insulting, telling them to get over themselves or calling them ignorant is gonna help....
    Welcome to the internet?
    (2)

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